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Agent A
A special operative that combines attacks using dual-wielded pistols and hacking tech. Agents keep a low profile, staying out of the spotlight for the sake of long-distance attacks, inflicting status ailments, manipulating enemies to attack each other with skilled hacking, and setting traps to toy with their foes.
— Website description.

"An expert marksman and manipulative hacker", Agent is one of the eight classes of 7th Dragon III Code: VFD. It is based on the present timeline and available from the start.

Agent is considered the successor of Hacker and Trickster from 7th Dragon 2020 and 7th Dragon 2020-II.

Overview[]

Agents are the fastest class in the game, combining the marksmanship of the Trickster and the hacking abilities of the Hacker from the 2020 series. They play a support role to the party, disrupting enemy lines with their hacking and making them more vulnerable to the rest of the team. Their gun skills are no slouch either, dealing bonus damage to flying enemies. Having an Agent around greatly helps with the party's stamina during a long dungeon trek, though their low LF and MN caps their capability in boss battles.

Strategy[]

It is recommended to invest in LIFE and MANA bonus at some point to remedy the Agent's low base LF and MN. Instead of just focusing on one branch of skills it is recommended to either go both or exclusively use Gun skills, as Hacking is not always reliable depending on the party formation.

From the Hacking tree, scapegoat.exe is valuable even at Lv. 1. because it replenishes the party's MN while doing great damage. The alternative skill, madstrife.exe, is mostly only useful if the party is desperate in need of diversion, even then sleepmode.exe might be the better choice in this situation. A note to keep in mind however is that some bosses are highly resistant to Hacking. In order to have a decent chance to hack a boss, Hack Weakness is recommended, which can be achieved by either having another Agent at standby or by using TROY skills, although the latter option is rather lackluster in itself. Once hacked, The Agent can either use scapegoat.exe for MN restoration or lostpower.exe for the most powerful debuff in the game (all stat debuff which stacks with other stat dehancements) while also dealing great damage. You may consider investment in Quick Hack for easy MN refill and a free hacking opportunity.

Otherwise, the Agent can focus on Gun skills. Aiming Shot is good for sniping Rabi enemies without worrying about their high evasion; Air Assault lets them quickly clear random encounters. Knee Break has instant priority and a chance to Stun but is not very reliable and does not deal much higher damage compared to other skills. Their most important skill is Rush Shot: multi-hit skill that is invaluable against single-target enemies and in combination with Assassin's React. Assassin's React activates whenever they land a critical hit, and combined with Hide and the Killer Band accessories, Rush Shot has a very high chance to crit at least once, allowing them to gain Extra Turns up to 3 times. Jump Shot can be used at the last turn, guaranteeing extra hits during the next turns and therefore an extra chance to critical hit. The downside with this build however is 1) it takes 2 turns to set up Assassin's React and Hide, and 2) the MN cost of Rush Shot is incredibly high at 15 MN when maxed. Therefore it is strongly recommended to have a way to restore MN, whether it be through scapegoat.exe, consumables or another party member like Duelist or Fortuner. Using Bush Trap or simply normal attack on the first turn helps save MN.

Party Combinations[]

In inactive parties, the Agent has one of the fastest support charge rates, allowing them to easily dispense Buddy skills through the course of a fight to break enemy buffs. The Buddy skill hits twice, which gives it a higher chance to break enemy buffs if one hit is not enough. The skill has a chance of inflicting Freeze, Burn, or Hacking weakness in addition to doing damage.

  • Duelist: Duelist offer MN restoration, which is very valuable for non-Hacking Agents. The Agent can use the TROY skills with the Duelist's elemental skills, giving them another chance to activate Assassin's React.
  • Fortuner: Assassin's React pairs well with Follower React. If lucky, Follow React will activate consecutively, giving the Fortuner lots of extra turns. Fortuner also offers MN restoration, which is very valuable for non-Hacking Agents. The Agent's Buddy skill and sleepmode.exe provide more targets for Oracle skills, especially helpful if the others in the Fortuner's frontline don't inflict ailments.
  • Mage: Like Duelist, the Agent can use the TROY skills with the Mage's elemental skills, giving them another chance to activate Assassin's React.

Stats[]

Base Stats at Lv. 99[]

LIFE MN ATK MAT DEF MDF SPD
338 123 169 200 94 100 127

MAX stats[]

LIFE MN ATK MAT DEF MDF SPD
500 300 500 500 300 300 255

Reclass[]

Class changing refunds 100% of SP.

Stat Lv. 30 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 99
SPD +0 +1 +2 +5 +5 +8 +15

Standby[]

Agent recover 1 gauge every turn.

Support Skill[]

Increase 1st Team SPD for one turn. Recharge in 1 turn.

  • Increases the team's SPD (1.2x multiplier).
  • Has a speed modifier of 100%.

Buddy Skill[]

Inflict Burn, Freeze or Hack Weakness on one enemy. Recharge in 2 turns.

  • Deals 150% ATK-based non-elemental damage to the target, and has a 40% chance to inflict Freeze (Applies a 0.1x multiplier to the target's SPD), which has a Freeze Power of 60%, and a 40% chance to inflict Burn (Applies a 0.9x multiplier to the target's ATK, MAT, DEF, and MDF), which has a Burn Power of 20%, and has a 100% chance to place a debuff that multiplies the success rate of Hacking by 1.8x.
  • Has an accuracy modifier of 100%.
  • Has a speed modifier of 100%.

Skills[]

Universal[]

Name MN Cost Description Max Level Prerequisite
LIFE Bonus - Bonus to max LF 5 None
Progression
  • Lv. 1: Skill learned. Cost 150 SP.
  • Lv. 2: Max LIFE ↑. Cost 550 SP.
  • Lv. 3: Max LIFE ↑. Cost 1500 SP.
  • Lv. 4: Max LIFE ↑. Cost 3000 SP.
  • Lv. 5: Max LIFE ↑. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 1.1 * LIFE.
    • Lv. 2: 1.15 * LIFE.
    • Lv. 3: 1.2 * LIFE.
    • Lv. 4: 1.25 * LIFE.
    • Lv. 5: 1.3 * LIFE.
MANA Bonus - Bonus to max MN 5 None
Progression
  • Lv. 1: Skill learned. Cost 300 SP.
  • Lv. 2: Max MANA ↑. Cost 750 SP.
  • Lv. 3: Max MANA ↑. Cost 2000 SP.
  • Lv. 4: Max MANA ↑. Cost 4000 SP.
  • Lv. 5: Max MANA ↑. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 1.1 * MANA.
    • Lv. 2: 1.15 * MANA.
    • Lv. 3: 1.2 * MANA.
    • Lv. 4: 1.25 * MANA.
    • Lv. 5: 1.3 * MANA.

Guns[]

Name MN Cost Description Max Level Prerequisite
Bush Trap 2 Hiding. Aerial Attack/Null Action on enemy attack 5 None
Progression
  • Lv. 1: Skill learned. Cost 300 SP.
  • Lv. 2: Damage/Null Action inflict rate ↑. Cost 1000 SP.
  • Lv. 3: Damage/Null Action inflict rate ↑. Cost 2500 SP.
  • Lv. 4: Damage/Null Action inflict rate ↑. Cost 4000 SP.
  • Lv. 5: Damage/Null Action inflict rate ↑. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 200% damage. 20% infliction rate.
    • Lv. 2: 225% damage. 25% infliction rate.
    • Lv. 3: 250% damage. 30% infliction rate.
    • Lv. 4: 300% damage. 35% infliction rate.
    • Lv. 5: 350% damage. 40% infliction rate.
  • Only usable during Hiding.
  • Null Action, when inflicted, lasts for 2 turns.
  • Cannot miss at all levels.
  • Has a critical hit rate of 3x at all levels.
  • Has a speed modifier of 100% at all levels.
  • Has priority of 3 and activates after every enemy attack.
Jump Shot 8 Aerial attack at turn start. 2 turns 5 None
Progression
  • Lv. 1: Skill learned. Cost 1000 SP.
  • Lv. 2: Effective turns 2→3. Cost 1500 SP.
  • Lv. 3: Damage ↑. Cost 2000 SP.
  • Lv. 4: Effective turns 3→4. Cost 3500 SP.
  • Lv. 5: Damage ↑. Cost 5500 SP.
Notes
  • Formula (might not be accurate):
    • Lv. 1: 300% damage. Lasts for 2 turns.
    • Lv. 2: 300% damage. Lasts for 2 turns.
    • Lv. 3: 350% damage. Lasts for 3 turns.
    • Lv. 4: 350% damage. Lasts for 3 turns.
    • Lv. 5: 400% damage. Lasts for 4 turns.
  • After it's used, activates on turn start.
  • Cannot be used again in the battle until its effects end.
  • Cannot miss at all levels.
  • Has a critical hit rate of 1.3x at all levels.
  • Has a speed modifier of 100% at all levels.
  • The shots have a priority of 7.
  • Can crit, which activates Assassin's React.
Rush Shot 15 Aerial attack x4: one 5 Skill Development 2
Progression
  • Lv. 1: Skill learned. Cost 2500 SP.
  • Lv. 2: Number of attacks 4→5. Cost 4500 SP.
  • Lv. 3: Number of attacks 5→6. Cost 7500 SP.
  • Lv. 4: Number of attacks 6→7. Cost 8500 SP.
  • Lv. 5: Number of attacks 7→8. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 4 hits. 135% damage per hit. 1.2x crit rate.
    • Lv. 2: 5 hits. 125% damage per hit. 1x crit rate.
    • Lv. 3: 6 hits. 115% damage per hit. 0.85x crit rate.
    • Lv. 4: 7 hits. 110% damage per hit. 0.75x crit rate.
    • Lv. 5: 8 hits. 100% damage per hit. 0.65x crit rate.
  • Has an accuracy modifier of 150% at all levels.
  • Has a speed modifier of 100% at all levels.
Tips
  • Useful against Dragonsbane Seeds.
Aiming Shot 6 Medium aerial dmg: one 10 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Damage ↑. Cost 150 SP.
  • Lv. 3: Damage ↑. Cost 400 SP.
  • Lv. 4: Damage ↑. Cost 800 SP.
  • Lv. 5: Damage ↑. Adds sure hit effect. Cost 1500 SP.
  • Lv. 6: Damage ↑. Adds sure Blind effect. Cost 3000 SP.
  • Lv. 7: Damage ↑. Cost 3500 SP.
  • Lv. 8: Damage ↑. Cost 4000 SP.
  • Lv. 9: Damage ↑. Cost 5000 SP.
  • Lv. 10: Damage ↑. Cost 6500 SP.
Notes
  • Formula:
    • Lv. 1: 200% damage.
    • Lv. 2: 210% damage.
    • Lv. 3: 220% damage.
    • Lv. 4: 230% damage.
    • Lv. 5: 240% damage. Cannot miss.
    • Lv. 6: 250% damage. Cannot miss. 50% infliction rate. 0.95x accuracy multiplier.
    • Lv. 7: 260% damage. Cannot miss. 55% infliction rate. 0.93x accuracy multiplier.
    • Lv. 8: 270% damage. Cannot miss. 60% infliction rate. 0.91x accuracy multiplier.
    • Lv. 9: 280% damage. Cannot miss. 65% infliction rate. 0.88x accuracy multiplier.
    • Lv. 10: 300% damage. Cannot miss. 70% infliction rate. 0.85x accuracy multiplier.
  • Has an accuracy modifier of 250% at all levels.
  • Has a critical hit rate of 5x at all levels.
  • Has a speed modifier of 100% at all levels.
Tips
  • Useful against Rabi enemies for its high accuracy (and at higher levels, its guaranteed hit).
Air Assault 7 Aerial dmg: all. Instant 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 2000 SP
  • Lv. 2: Damage ↑. Cost 3000 SP.
  • Lv. 3: Damage ↑. Cost 4000 SP.
  • Lv. 4: Damage ↑. Cost 5000 SP.
  • Lv. 5: Damage ↑. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 300% damage. 5x crit rate.
    • Lv. 2: 350% damage. 6x crit rate.
    • Lv. 3: 400% damage. 7x crit rate.
    • Lv. 4: 450% damage. 8x crit rate.
    • Lv. 5: 500% damage. 9x crit rate.
  • If this crits, it will crit all enemies.
  • Has an accuracy modifier of 120% at all levels.
  • Has a speed modifier of 120% at all levels.
  • Has a priority of 3.
Knee Break 5 Aerial dmg/Stun: one. Instant 5 None
Progression
  • Lv. 1: Skill learned. Cost 1000 SP
  • Lv. 2: Damage/ailment inflict rate ↑. Cost 1500 SP.
  • Lv. 3: Damage/ailment inflict rate ↑. Cost 2000 SP.
  • Lv. 4: Damage/ailment inflict rate ↑. Cost 3500 SP.
  • Lv. 5: Damage/ailment inflict rate ↑. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 250% damage. 70% infliction rate.
    • Lv. 2: 260% damage. 75% infliction rate.
    • Lv. 3: 270% damage. 80% infliction rate.
    • Lv. 4: 280% damage. 85% infliction rate.
    • Lv. 5: 290% damage. 90% infliction rate.
  • Has an accuracy modifier of 100% at all levels.
  • Has a critical hit rate of 5x at all levels.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 3.

Hacking[]

Name MN Cost Description Max Level Prerequisite
madstrife.exe 2 Make hacked enemies attack each other. Instant 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Damage ↑. Cost 500 SP.
  • Lv. 3: Damage ↑. Cost 1200 SP.
  • Lv. 4: Damage ↑. Cost 2500 SP.
  • Lv. 5: Damage ↑. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: Enemies deal 200% damage.
    • Lv. 2: Enemies deal 300% damage.
    • Lv. 3: Enemies deal 400% damage.
    • Lv. 4: Enemies deal 500% damage.
    • Lv. 5: Enemies deal 600% damage.
  • The enemy attacks will deal normal ATK-based non-elemental damage.
  • The attacks have an accuracy modifier of 100% at all levels.
  • The critical hit rate of the attacks are 1x at all levels.
  • The attacks have a speed modifier of 100% at all levels.
  • The skill itself has a priority of 4.
scapegoat.exe 3 Medium dmg: Hacked. Restore party MN. Instant 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Damage/MN restoration ↑. Cost 500 SP.
  • Lv. 3: Damage/MN restoration ↑. Cost 1200 SP.
  • Lv. 4: Damage/MN restoration ↑. Cost 2500 SP.
  • Lv. 5: Damage/MN restoration ↑. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 210% damage. Restores Mana based on 10% of damage dealt.
    • Lv. 2: 240% damage. Restores Mana based on 11% of damage dealt.
    • Lv. 3: 270% damage. Restores Mana based on 12% of damage dealt.
    • Lv. 4: 290% damage. Restores Mana based on 13% of damage dealt.
    • Lv. 5: 320% damage. Restores Mana based on 15% of damage dealt.
  • MAT-based non-elemental damage is dealt.
  • Has an accuracy modifier of 150% at all levels.
  • Has a critical hit rate of 15x at all levels.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 4.
lostpower.exe 6 High dmg/all stats ↓: Hacked. 3 turns. Instant 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 2000 SP
  • Lv. 2: Damage/stat decrease rate ↑. Cost 3000 SP.
  • Lv. 3: Damage/stat decrease rate ↑. Effective turns 3→4. Cost 4000 SP.
  • Lv. 4: Damage/stat decrease rate ↑. Cost 5000 SP.
  • Lv. 5: Damage/stat decrease rate ↑. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 300% damage. 0.8x DEF and MDF multiplier. 0.95x ATK and MAT multiplier.
    • Lv. 2: 350% damage. 0.8x DEF and MDF multiplier. 0.90x ATK and MAT multiplier.
    • Lv. 3: 400% damage. 0.7x DEF and MDF multiplier. 0.85x ATK and MAT multiplier.
    • Lv. 4: 450% damage. 0.7x DEF and MDF multiplier. 0.80x ATK and MAT multiplier.
    • Lv. 5: 550% damage. 0.6x DEF and MDF multiplier. 0.75x ATK and MAT multiplier.
  • Hits all enemies with the Hack status with MAT-based non-elemental damage.
  • Has an accuracy modifier of 150% at all levels.
  • Has a crit rate of 15x at all levels.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 4.
sleepmode.exe 8 Sleep: all. Sure hit if Hacked. 3 turns 5 Skill Development 2
Progression
  • Lv. 1: Skill learned. Cost 3000 SP
  • Lv. 2: Sleep inflict rate ↑. Cost 5000 SP.
  • Lv. 3: Sleep inflict rate ↑. Effective turns 3→4. Cost 7000 SP.
  • Lv. 4: Sleep inflict rate ↑. Cost 8000 SP.
  • Lv. 5: Sleep inflict rate ↑. Cost 9000 SP.
Notes
  • Formula:
    • Lv. 1: 50% infliction rate. Lasts for 3 turns.
    • Lv. 2: 55% infliction rate. Lasts for 3 turns.
    • Lv. 3: 60% infliction rate. Lasts for 4 turns.
    • Lv. 4: 67% infliction rate. Lasts for 4 turns.
    • Lv. 5: 75% infliction rate. Lasts for 4 turns.
  • Has a speed modifier of 100% at all levels.
TROY: Fire 2 Dmg after ally fire dmg/Burn/Hack resist ↓ 5 None
Progression
  • Lv. 1: Skill learned. Cost 1000 SP
  • Lv. 2: Damage/Burn inflict rate ↑. Cost 1500 SP.
  • Lv. 3: Damage/Burn inflict rate ↑. Cost 2000 SP.
  • Lv. 4: Damage/Burn inflict rate ↑. Cost 3500 SP.
  • Lv. 5: Damage/Burn inflict rate ↑. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 100% damage. 45% infliction rate. 110% Burn power.
    • Lv. 2: 105% damage. 50% infliction rate. 200% Burn power.
    • Lv. 3: 110% damage. 55% infliction rate. 300% Burn power.
    • Lv. 4: 115% damage. 65% infliction rate. 440% Burn power.
    • Lv. 5: 120% damage. 75% infliction rate. 700% Burn power.
  • The debuffs placed on one enemy lasts for 3 turns.
    • The hacking weakness multiplies the success rate of Hacking by 2.2x.
    • When attacked with fire damage, the Agent will deal extra MAT-based fire damage. It also has a chance to inflict Burn (causes minor damage and applies a 0.9x multiplier to the target's ATK, MAT, DEF, and MDF) for 3 turns.
  • Has an accuracy modifier of 150% at all levels.
  • Has a critical hit rate of 1.3x at all levels.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 3.
TROY: Ice 2 Dmg after ally ice dmg/Burn/Hack resist ↓ 5 None
Progression
  • Lv. 1: Skill learned. Cost 1000 SP
  • Lv. 2: Damage/Freeze inflict rate ↑. Cost 1500 SP.
  • Lv. 3: Damage/Freeze inflict rate ↑. Cost 2000 SP.
  • Lv. 4: Damage/Freeze inflict rate ↑. Cost 3500 SP.
  • Lv. 5: Damage/Freeze inflict rate ↑. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 100% damage. 45% infliction rate. 110% Freeze power.
    • Lv. 2: 105% damage. 50% infliction rate. 200% Freeze power.
    • Lv. 3: 110% damage. 55% infliction rate. 300% Freeze power.
    • Lv. 4: 115% damage. 65% infliction rate. 440% Freeze power.
    • Lv. 5: 120% damage. 75% infliction rate. 700% Freeze power.
  • The debuffs placed on one enemy lasts for 3 turns.
    • The hacking weakness multiplies the success rate of Hacking by 2.2x.
    • When attacked with ice damage, the Agent will deal extra MAT-based ice damage. It also has a chance to inflict Freeze (causes minor damage and applies a 0.1x multiplier to the target's SPD) for 3 turns.
  • Has an accuracy modifier of 150% at all levels.
  • Has a critical hit rate of 1.3x at all levels.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 3.
Hack 0 Hack for 2 turns: all 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Hacking inflict rate ↑. Cost 1000 SP.
  • Lv. 3: Hacking inflict rate ↑. Cost 2500 SP.
  • Lv. 4: Hacking inflict rate ↑. Cost 4500 SP.
  • Lv. 5: Hacking inflict rate ↑. Cost 8000 SP.
Notes
  • Formula:
    • Lv. 1: 55% infliction rate. 10% chance to not act.
    • Lv. 2: 60% infliction rate. 11% chance to not act.
    • Lv. 3: 65% infliction rate. 12% chance to not act.
    • Lv. 4: 70% infliction rate. 13% chance to not act.
    • Lv. 5: 85% infliction rate. 15% chance to not act.
  • Has a speed modifier of 100% at all levels.
  • Has a higher chance to succeed if the enemy has the Hack Weakness ailment.
Indra's Flames 40 Massive dmg: all 1 Post Chapter 5.1
How to Unlock
After Chapter 5.1, Director Yoshida explain EX skills and give pointers to how to unlock them. The prerequisite is to first have a Lv. 50 character of respective class and set them as leader. Once all objectives are cleared, the EX skill is unlocked for all characters of that class.
  1. Go to the Development Floor and interact with the glowing PC. Answer:
    1. Turn the computer on
    2. Insert a virus
    3. Enter using a security backdoor
    4. Crack the executable
    5. Access the database
  2. You will get a message saying "You hacked the computer!".
  3. Go to the Sky Lounge and talk to the man near the piano.
  4. Repeat what he says to you.
Progression
  • Lv. 1: Skill learned. Cost 9900 SP.
Notes
  • Deals 1600% (Actually 2400%) MAT-based non-elemental damage to all enemies, and has a 120% (Actually 180%) chance to inflict Hack for 3 turns. Hacked enemies have an 80% chance to not act.
  • Has an accuracy modifier of 100%.
  • Has a speed modifier of 100%.

Other[]

Name MN Cost Description Max Level Prerequisite
Withdraw 0 Escape with high probability. Instant 1 None
Progression
  • Lv. 1: Skill learned. Cost 500 SP
Notes
  • Is 5 times more likely to succeed than just using the Escape command.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 2. Costs 500 SP.
Trick Hand 0 Healing item effects ↑. 5 turns 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Effective turns 5→6. Cost 500 SP.
  • Lv. 3: Healing item effectiveness ↑. Cost 1500 SP.
  • Lv. 4: Effective turns 6→7. Cost 2500 SP.
  • Lv. 5: Healing item effectiveness ↑. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 1.3x healing multiplier. Lasts for 5 turns.
    • Lv. 2: 1.3x healing multiplier. Lasts for 6 turns.
    • Lv. 3: 1.4x healing multiplier. Lasts for 6 turns.
    • Lv. 4: 1.4x healing multiplier. Lasts for 7 turns.
    • Lv. 5: 1.5x healing multiplier. Lasts for 7 turns.
  • Has a speed modifier of 120% at all levels.
Hide 0 Enmity ↓. CRT/EVD ↑. 5 turns 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Enmity decrease rate/CRT increase rate/EVD increase rate: ↑. Cost 500 SP.
  • Lv. 3: Enmity decrease rate/CRT increase rate/EVD increase rate: ↑. Cost 1500 SP.
  • Lv. 4: Enmity decrease rate/CRT increase rate/EVD increase rate: ↑. Cost 2500 SP.
  • Lv. 5: Enmity decrease rate/CRT increase rate/EVD increase rate: ↑. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 50% chance to not be targeted. +15% crit rate. +10% evasion.
    • Lv. 2: 55% chance to not be targeted. +18% crit rate. +13% evasion.
    • Lv. 3: 60% chance to not be targeted. +20% crit rate. +16% evasion.
    • Lv. 4: 65% chance to not be targeted. +25% crit rate. +19% evasion.
    • Lv. 5: 70% chance to not be targeted. +30% crit rate. +21% evasion.
  • Has a speed modifier of 100% at all levels.
  • Has a priority of 2.
Surprise Hunt - Auto. Pre-emptive rate ↑ 5 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 2000 SP.
  • Lv. 2: Pre-emptive attack rate ↑. Cost 2500 SP.
  • Lv. 3: Pre-emptive attack rate ↑. Surprise attack rate ↓. Cost 3500 SP.
  • Lv. 4: Pre-emptive attack rate ↑. Cost 4500 SP.
  • Lv. 5: Pre-emptive attack rate ↑. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 15% chance of pre-emptive attack.
    • Lv. 2: 20% chance of pre-emptive attack.
    • Lv. 3: 25% chance of pre-emptive attack. 27% chance to nullify surprise attack.
    • Lv. 4: 30% chance of pre-emptive attack. 31% chance to nullify surprise attack.
    • Lv. 5: 35% chance of pre-emptive attack. 35% chance to nullify surprise attack.
  • Has a speed modifier of 100% at all levels.
Cheetah Burst - Auto. Instant move next turn: all allies 1 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 3000 SP.
Notes
  • The Agent has a 12% chance to grant the entire party a priority of 2 on their next turn.
  • Has a speed modifier of 100%.
Quick Hack - Auto. Hack at battle start: one 5 None
Progression
  • Lv. 1: Skill learned. Cost 500 SP.
  • Lv. 2: Activation rate ↑. Cost 1500 SP.
  • Lv. 3: Activation rate ↑. Cost 2500 SP.
  • Lv. 4: Activation rate ↑. Targets: one→all. Cost 4000 SP.
  • Lv. 5: Activation rate ↑. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 75% infliction rate. 10% chance to not act.
    • Lv. 2: 80% infliction rate. 11% chance to not act.
    • Lv. 3: 85% infliction rate. 12% chance to not act.
    • Lv. 4: 90% infliction rate. 13% chance to not act. Targets all enemies.
    • Lv. 5: 100% infliction rate. 15% chance to not act. Targets all enemies.
  • The Agent has a 25% chance to attempt to inflict Hack on one enemy for 2 turns.
  • Also restores 15% of their maximum Mana per attempt, even when unsuccessful.
  • Has a speed modifier of 100% at all levels.
Assassin's React 3 Chance of + 1 turn after crit. 6 turns 1 Skill Development 1
Progression
  • Lv. 1: Skill learned. Cost 1000 SP.
Notes
  • Guarantees activation (100%) after a critical hit. This includes Jump Shot and Troy skills as well.
  • Has a speed modifier of 100%.
  • Extra Turns can only be chained up to 3 times.

Gallery[]

Trivia[]

  • The official names of the Agent class members are Jet (Male A), Romeo (Male B), Mei (Female A) and Akko (Female B).
  • The shirts of both male portraits have the logo for the game Jet Set Radio Future.

Etymology[]

In espionage jargon, an agent is the person who does the spying; a citizen of one country who is recruited by a second country to spy on or work against his own country or a third country. In popular usage, this term is often erroneously applied to a member of an intelligence service who recruits and handles agents.

References[]

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher
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