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Samurai 2020-II
S-Rank physical ability, exceptional swordsplay, and flexible in all situations.
— Game description.

Samurai (サムライ) is a reoccuring class in the 7th Dragon series. In 2020 and onward, Samurai takes a modern twist compared to its predecessor. They are considered the all-rounders among all classes.

Overview[]

Samurai are high damage dealers and have the second highest DEF after Destroyer. They wield katanas and have two styles of skills: Batto and Iai. Batto deals average damage and cost little MANA while Iai focuses on high damage on single-target enemies with more expensive MANA. They can also self-heal and self-buff themselves.

In 2020-II, the Samurai will always start off the battle in the Battou Stance.

Skills[]

Universal[]

Name Description Prerequisite
LIFE Bonus
(LIFEボーナス)
Increases max Life. None
Progression
  • Lv1: 1.1x Life multiplier. Costs 150 SP.
  • Lv2: 1.15x Life multiplier. Costs 550 SP.
  • Lv3: 1.2x Life multiplier. Costs 1500 SP.
  • Lv4: 1.25x Life multiplier. Costs 3000 SP.
  • Lv5: 1.3x Life multiplier. Costs 5500 SP.
MANA Bonus
(MANAボーナス)
Increases max Mana. Murakumo HQ Lv. 1
Progression
  • Lv1: 1.1x Mana multiplier. Costs 300 SP.
  • Lv2: 1.15x Mana multiplier. Costs 750 SP.
  • Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  • Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  • Lv5: 1.3x Mana multiplier. Costs 6000 SP.

Battou[]

Name Description Prerequisite
Whirlwind Roll
(旋風巻き)
[Battou Stance Skill] Randomly hits enemies with melee ATK-based non-elemental damage a number of times. None
Progression
  • Lv1: 0.6x damage multiplier. 3 hits. Fills up 1.75% of the EX Gauge per hit. Costs 150 SP.
  • Lv2: 0.5x damage multiplier. 4 hits. Fills up 1.25% of the EX Gauge per hit. Costs 250 SP.
  • Lv3: 0.45x damage multiplier. 5 hits. Fills up 1% of the EX Gauge per hit. Costs 550 SP.
  • Lv4: 0.4x damage multiplier. 6 hits. Fills up 0.8% of the EX Gauge per hit. Costs 1200 SP.
  • Lv5: 0.4x damage multiplier. 7 hits. Fills up 0.7% of the EX Gauge per hit. Costs 2000 SP.
Notes
  • Costs 2 Mana at all levels.
  • Has a speed multiplier of 1.05 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
  • Even if an enemy's LIFE hits 0, consecutive hits will still be treated the same and have a chance to hit the enemy.
Tips
  • Useful against Dragonsbane Seeds. If there are multiple enemies however, the number of hits will be left up to luck.
  • In combination with Mind Booster it is effective in gauging EX.
Garuda Whirlwind
(金翅鳥王旋風)
[Battou Stance Skill] Hits all enemies with melee ATK-based non-elemental damage. Murakumo HQ Lv. 3 (2020)
Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv1: 1.5x damage multiplier. Costs 3000 SP.
  • Lv2: 1.6x damage multiplier. Costs 3500 SP.
  • Lv3: 1.7x damage multiplier. Costs 4000 SP.
  • Lv4: 1.8x damage multiplier. Costs 4500 SP.
  • Lv5: 1.95x damage multiplier. Costs 5000 SP.
Notes
  • Costs 6 Mana at all levels.
  • Fills up 1.5% of the EX Gauge per hit at all levels. (2020-II: Decreased EX gain from 1.5% to 1% at all levels)
  • Has a speed multiplier of 1.2 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier decreased from 1.5 to 1 at all levels)
Diagonal Slash
(袈裟斬り)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage. None (2020)
Progression
  • Lv1: Costs 3 Mana. 2x damage multiplier. Initial skill.
  • Lv2: Costs 3 Mana. 2.1x damage multiplier. Costs 120 SP.
  • Lv3: Costs 3 Mana. 2.2x damage multiplier. Costs 250 SP.
  • Lv4: Costs 3 Mana. 2.3x damage multiplier. Costs 400 SP.
  • Lv5: Costs 2 Mana. 2.5x damage multiplier. Costs 750 SP.
Notes
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
  • Diagonal Slash is identical to Flying Slash (飛天斬り) in 2020-II with some changes.
Flying Slash
(飛天斬り)
[Battou Stance Skill] Hits one enemy with melee ATK-based aerial damage. None (2020-II)
Progression
  • Lv1: Costs 3 Mana. 2x damage multiplier. 1.3x Accuracy multiplier. Initial skill.
  • Lv2: Costs 3 Mana. 2.1x damage multiplier. 1.4x Accuracy multiplier. Costs 120 SP.
  • Lv3: Costs 3 Mana. 2.2x damage multiplier. 1.5x Accuracy multiplier. Costs 250 SP.
  • Lv4: Costs 3 Mana. 2.3x damage multiplier. 1.6x Accuracy multiplier. Costs 400 SP.
  • Lv5: Costs 2 Mana. 2.5x damage multiplier. 1.7x Accuracy multiplier. Costs 750 SP.
Notes
  • Flying Slash is identical to Diagonal Slash (袈裟斬り) in 2020 with some changes.
Tips
  • Useful against Dragonflies with high evasion.
Sunset Kata
(宵待ちの型)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage. None (2020-II)
Progression
  • Lv1: 2.5x damage multiplier. Costs 150 SP.
  • Lv2: 2.6x damage multiplier. Costs 250 SP.
  • Lv3: 2.7x damage multiplier. Costs 550 SP.
  • Lv4: 2.8x damage multiplier. Costs 1200 SP.
  • Lv5: 3x damage multiplier. Costs 2000 SP.
Notes
  • Costs 5 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 2.5 at all levels.
  • Has a priority level of 5 at all levels.
  • Activates at the end of the turn.
Tips
  • It is possible to use this before the enemy acts in combination of Idol's SPD Form (SPD☆フォーム) or command skills, however the former is rarely worth the effort as there are other skills to use.
Battering Gale
(力閂オロシ)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Bleed for 4 turns. Murakumo HQ Lv. 2
Progression
  • Lv1: 4x damage multiplier (2020-II: 3.5x damage multiplier). 50% infliction rate. 43/51/53/53 Bleed damage. Costs 2000 SP.
  • Lv2: 4.25x damage multiplier (2020-II: 3.75x damage multiplier). 55% infliction rate. 58/69/71/72 Bleed damage. Costs 2500 SP.
  • Lv3: 4.5x damage multiplier (2020-II: 4x damage multiplier). 60% infliction rate. 73/87/90/90 Bleed damage. Costs 3500 SP.
  • Lv4: 5x damage multiplier (2020-II: 4.5x damage multiplier). 65% infliction rate. 88/105/108/109 Bleed damage. Costs 5000 SP.
  • Lv5: 5.5x damage multiplier (2020-II: 5x damage multiplier). 70% infliction rate. 103/123/127/128 Bleed damage. Costs 7500 SP.
Notes
  • Costs 5 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
Dragonfly Slash
(トンボ斬り)
[Battou Stance Skill] Hits one enemy with ranged ATK-based aerial damage. Murakumo HQ Lv. 1
Progression
  • Lv1: 1.75x damage multiplier. Costs 300 SP.
  • Lv2: 2x damage multiplier. Costs 550 SP.
  • Lv3: 2.5x damage multiplier. Costs 1300 SP.
  • Lv4: 3x damage multiplier. Costs 3000 SP.
  • Lv5: 4x damage multiplier. Costs 5500 SP.
Notes
  • Costs 4 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
  • Counts as a long rage attack.
Tips
  • If picked up, it is recommended to max this as soon as possible due to the initial low damage output.
Shadowless
(影無し)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Stun. Murakumo HQ Lv. 2
Progression
  • Lv1: 2.5x damage multiplier. 50% infliction rate. Costs 800 SP.
  • Lv2: 2.75x damage multiplier. 55% infliction rate. Costs 1200 SP.
  • Lv3: 3x damage multiplier. 60% infliction rate. Costs 1600 SP.
  • Lv4: 3.25x damage multiplier. 65% infliction rate. Costs 2000 SP.
  • Lv5: 3.5x damage multiplier. 70% infliction rate. Costs 2500 SP.
Notes
  • Costs 2 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
  • Has a priority level of 3 at all levels.
  • Stun causes the enemy to act last.
Serpent Thrust
(八双大蛇突き)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage. Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv1: 4x damage multiplier. Costs 7500 SP.
  • Lv2: 4.25x damage multiplier. Costs 8000 SP.
  • Lv3: 4.5x damage multiplier. Costs 8500 SP.
  • Lv4: 5x damage multiplier. Costs 9000 SP.
  • Lv5: 5.5x damage multiplier. Costs 9500 SP.
Notes
  • Costs 10 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
Tips
  • In comparison to Battering Gale (力閂オロシ), the damage output is not much different despite costing twice as much MN as well as not having an additional effect.
Sheath Spin
(収刀の紡ぎ)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Iai Stance. Murakumo HQ Lv. 1
Progression
  • Lv1: 1.2x damage multiplier. Costs 150 SP.
  • Lv2: 1.4x damage multiplier. Costs 300 SP.
  • Lv3: 1.6x damage multiplier. Costs 700 SP.
  • Lv4: 1.8x damage multiplier. Costs 1200 SP.
  • Lv5: 2x damage multiplier. Costs 2000 SP.
Notes
  • Costs 1 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
Sheath Whirl
(八収刀の紡ぎ・転)
[Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and dispels all ailments on the Samurai, then switches them to the Iai Stance. Murakumo HQ Lv. 2 (2020-II)
Progression
  • Lv1: 1.2x damage multiplier. Costs 2000 SP.
  • Lv2: 1.4x damage multiplier. Costs 2500 SP.
  • Lv3: 1.6x damage multiplier. Costs 3000 SP.
  • Lv4: 1.8x damage multiplier. Costs 3500 SP.
  • Lv5: 2x damage multiplier. Costs 4000 SP.
Notes
  • Costs 5 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.

Iai[]

Name Description Prerequisite
Payback
(崩し払い)
[Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage, and places a debuff that increases the chances of ailments landing on them for 4 turns. Murakumo HQ Lv. 2
Progression
  • Lv1: 4x damage multiplier. 1.2x ailment chance multiplier. Costs 2500 SP.
  • Lv2: 4.25x damage multiplier. 1.23x ailment chance multiplier. Costs 3500 SP.
  • Lv3: 4.5x damage multiplier. 1.26x ailment chance multiplier. Costs 4000 SP.
  • Lv4: 4.75x damage multiplier. 1.3x ailment chance multiplier. Costs 5500 SP.
  • Lv5: 5x damage multiplier. 1.35x ailment chance multiplier. Costs 7000 SP.
Notes
  • Costs 7 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.2 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
Tips
  • Status vulnerability is useful in combination with other classes such as Psychic and Hacker.
  • Stacks fully with the Hacker's Buffer Overrun debuff, as they are both classified as unique effects despite sharing the same debuff icon.
Maple Assault
(モミジ討ち)
[Iai Stance Skill] Hits one enemy with melee ATK-based fire damage and has a chance to cause Burn (Multiplies damage dealt by 0.9x, and multiplies damage taken by 1.05x) for 4 turns. Murakumo HQ Lv. 1
Progression
  • Lv1: 2.5x damage multiplier. 75% infliction rate. 12 Burn damage. Costs 250 SP.
  • Lv2: 2.75x damage multiplier. 80% infliction rate. 21 Burn damage. Costs 500 SP.
  • Lv3: 3x damage multiplier. 85% infliction rate. 31 Burn damage. Costs 1300 SP.
  • Lv4: 3.5x damage multiplier. 90% infliction rate. 45 Burn damage. Costs 2500 SP.
  • Lv5: 4x damage multiplier. 95% infliction rate. 71 Burn damage. Costs 5000 SP.
Notes
  • Costs 5 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.2 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
Blizzard Assault
(フブキ討ち)
[Iai Stance Skill] Hits one enemy with melee ATK-based ice damage and has a chance to cause Freeze (Multiplies SPD by 0.9x) for 4 turns. Murakumo HQ Lv. 1
Progression
  • Lv1: 2.5x damage multiplier. 75% infliction rate. 12 Freeze damage. Costs 250 SP.
  • Lv2: 2.75x damage multiplier. 80% infliction rate. 21 Freeze damage. Costs 500 SP.
  • Lv3: 3x damage multiplier. 85% infliction rate. 31 Freeze damage. Costs 1300 SP.
  • Lv4: 3.5x damage multiplier. 90% infliction rate. 45 Freeze damage. Costs 2500 SP.
  • Lv5: 4x damage multiplier. 95% infliction rate. 71 Freeze damage. Costs 5000 SP.
Notes
  • Costs 5 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.2 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier reduced from 1.5 to 1 at all levels)
Motionless
(不動居)
[Iai Stance Skill] Increases the Samurai's damage output and ailment infliction rate on their next attack. Murakumo HQ Lv. 2
Progression
  • Lv1: 2.1x damage increase. 1.3x infliction rate multiplier. Costs 3000 SP.
  • Lv2: 2.2x damage increase. 1.4x infliction rate multiplier. Costs 4500 SP.
  • Lv3: 2.3x damage increase. 1.5x infliction rate multiplier. Costs 7500 SP.
  • Lv4: 2.4x damage increase. 1.6x infliction rate multiplier. Costs 8500 SP.
  • Lv5: 2.5x damage increase. 1.75x infliction rate multiplier. Costs 9500 SP.
Notes
  • Costs 7 Mana at all levels.
  • Has a speed multiplier of 1 at all levels.
  • The effect will not be used up until the Samurai attacks. Support skills will not waste the charge. The damage and infliction effects are classified as separate buffs. Meaning that if the next attack is not capable of inflicting an ailment, the infliction rate charge will not be used up. Can be used on their EX skill, Sakura Cyclone.
Woodwind Duet
(風林重ね)
[Iai Stance Skill] At the start of the turn, the Samurai prepares to attack. Any enemy that gets attacked with a Fire, Ice, Lightning, or Aerial spell from a Psychic (or Idol Aerial spell in 2020-II) will receive a follow-up attack that deals melee ATK-based damage. Murakumo HQ Lv. 2
Progression
  • Lv1: 4x damage multiplier for single target (2020-II: 3x damage multiplier). 2.5x damage multiplier for AOE (2020-II: 2x damage multiplier). Costs 2000 SP.
  • Lv2: 4.5x damage multiplier for single target (2020-II: 3.5x damage multiplier). 2.75x damage multiplier for AOE (2020-II: 2.25x damage multiplier). Costs 2500 SP.
  • Lv3: 5x damage multiplier for single target (2020-II: 4x damage multiplier). 3x damage multiplier for AOE (2020-II: 2.5x damage multiplier). Costs 3500 SP.
  • Lv4: 5.5x damage multiplier for single target (2020-II: 4.5x damage multiplier). 3.25x damage multiplier for AOE (2020-II: 2.75x damage multiplier). Costs 5000 SP.
  • Lv5: 6.5x damage multiplier for single target (2020-II: 5x damage multiplier). 3.5x damage multiplier for AOE (2020-II: 3x damage multiplier). Costs 6500 SP.
Notes
  • Costs 6 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels if the attack was single target.
  • Fills up 1.5% of the EX Gauge per hit at all levels if the attack was AOE.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels. (2020-II: Accuracy multiplier increased from 1.5 to 2 at all levels)
  • Has a priority level of 2 at all levels.
  • The damage type depends on the attack being followed-up on. The attack deals a different amount of damage depending on if the Psychic used a single target or AOE attack.
  • The damage dealt purely depends on the target type of the attack. The follow-up attacks will not deal single target damage even if an AOE attack hit only 1 enemy. Follow-up attacks can be activated in the extra turn phase.
  • Does not include Psychic's Frostburn (フロストバーン). The skill will also not activate with Hacker's enchant skills or TROY skills.
Mate in 16
(十六手詰め)
[Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage. Murakumo HQ Lv. 3 (2020)
Murakumo HQ Lv. 5 (2020-II)
Progression
  • Lv1: 5.5x damage multiplier (2020-II: 5x damage multiplier). Costs 7500 SP.
  • Lv2: 5.75x damage multiplier (2020-II: 5.25x damage multiplier). Costs 8000 SP.
  • Lv3: 6x damage multiplier (2020-II: 5.5x damage multiplier). Costs 8500 SP.
  • Lv4: 6.25x damage multiplier (2020-II: 5.75x damage multiplier). Costs 9000 SP.
  • Lv5: 6.5x damage multiplier (2020-II: 6x damage multiplier). Costs 9500 SP.
Notes
  • Costs 10 Mana at all levels.
  • Fills up 4% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.2 at all levels.
  • Cannot miss at all levels.
Draw Spin
(抜刀の紡ぎ)
[Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Battou Stance. Murakumo HQ Lv. 1
Progression
  • Lv1: 1.35x damage multiplier. Costs 120 SP.
  • Lv2: 1.65x damage multiplier. Costs 250 SP.
  • Lv3: 2x damage multiplier. Costs 550 SP.
  • Lv4: 2.25x damage multiplier. Costs 900 SP.
  • Lv5: 2.5x damage multiplier. Costs 1500 SP.
Notes
  • Costs 1 Mana at all levels.
  • Fills up 7.5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
Draw Whirl
(抜刀の紡ぎ・転)
[Iai Stance Skill] Hits all enemies with melee ATK-based non-elemental damage and switches the Samurai to the Battou Stance. Murakumo HQ Lv. 1 (2020-II)
Progression
  • Lv1: 1.15x damage multiplier. Costs 2000 SP.
  • Lv2: 1.45x damage multiplier. Costs 2500 SP.
  • Lv3: 1.8x damage multiplier. Costs 3000 SP.
  • Lv4: 2.05x damage multiplier. Costs 3500 SP.
  • Lv5: 2.3x damage multiplier. Costs 4000 SP.
Notes
  • Costs 5 Mana at all levels.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.

Other[]

Name Description Prerequisite
Carnage Strike
(修羅の貫付け)
At the start of the battle, the Samurai has a 35% chance (25% chance in 2020-II) to deal melee ATK-based non-elemental damage to all enemies. Murakumo HQ Lv. 2
Progression
  • Lv1: 1.5x damage multiplier. Costs 1000 SP.
  • Lv2: 2x damage multiplier. Costs 1500 SP.
  • Lv3: 2.5x damage multiplier. Costs 2000 SP.
  • Lv4: 3x damage multiplier. Costs 2500 SP.
  • Lv5: 3.5x damage multiplier. Costs 3000 SP.
Notes
  • Fills up 0.5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Cannot miss at all levels.
Pain React
(刃下のリアクト)
Places a buff on the Samurai for a certain number of turns. While the buff is active, if they lose a certain portion of their maximum Life from an enemy's attack, they will have a 100% chance to gain an extra turn. Murakumo HQ Lv. 2
Progression
  • Lv1: Activates at loss of 35% or more Life. Lasts for 4 turns. Costs 500 SP.
  • Lv2: Activates at loss of 33% or more Life. Lasts for 4 turns. Costs 1000 SP.
  • Lv3: Activates at loss of 33% or more Life. Lasts for 5 turns. Costs 1500 SP.
  • Lv4: Activates at loss of 31% or more Life. Lasts for 5 turns. Costs 2000 SP.
  • Lv5: Activates at loss of 30% or more Life. Lasts for 5 turns. Costs 2500 SP.
Notes
  • Costs 2 Mana at all levels.
  • Has a speed multiplier of 1 at all levels.
  • The amount of Life has to be lost through one hit. All react skills can only activate up to 3 times at most in a given turn.
Tips
  • Highly recommended for its easy activation. Especially useful during the Samurai's EX quest against Izumi in 2020-II.
Renki First Aid
(練気手当)
Heals the Samurai. At level 5 and above, it also dispels any ailments that are on them. Can be used on the field. None
Progression
  • Lv1: 40 Base heal. Costs 80 SP. (2020-II: Learned upon recruitment)
  • Lv2: 60 Base heal. Costs 200 SP.
  • Lv3: 80 Base heal. Costs 400 SP.
  • Lv4: 100 Base heal. Costs 800 SP.
  • Lv5: 125 Base heal. Costs 1200 SP.
  • Lv6: 150 Base heal. Costs 1800 SP.
  • Lv7: 175 Base heal. Costs 2500 SP.
  • Lv8: 200 Base heal. Costs 3000 SP.
  • Lv9: 225 Base heal. Costs 3500 SP.
  • Lv10: 250 Base heal. Costs 5000 SP.
Notes
  • Costs 2 Mana at all levels.
  • Has a speed multiplier of 1.25 at all levels.
  • Has a priority level of 2 at all levels.
  • Healing is equal to Base Heal + MAT * 0.1.
  • Due to some status ailments' nature, it cannot be used while in Confusion, Stop, Seal and Petrification.
Redfire Breath
(赤火の呼気)
Places a buff on the Samurai that increases their damage output at the end of each turn for 10 turns. None
Progression
  • Lv1: 1x/1x/1.05x/1.05x/1.06x/1.06x/1.08x/1.08x/1.1x/1.1x damage increase. Costs 100 SP.
  • Lv2: 1x/1x/1.06x/1.06x/1.08x/1.08x/1.10x/1.10x/1.12x/1.12x damage increase. Costs 400 SP.
  • Lv3: 1x/1x/1.07x/1.08x/1.09x/1.10x/1.11x/1.12x/1.13x/1.14x damage increase. Costs 1200 SP.
  • Lv4: 1x/1x/1.1x/1.11x/1.12x/1.13x/1.14x/1.15x/1.16x/1.18x damage increase. Costs 3500 SP.
  • Lv5: 1x/1x/1.1x/1.12x/1.13x/1.15x/1.17x/1.19x/1.21x/1.23x damage increase. Costs 7500 SP.
Notes
  • Costs 2 Mana at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Stacks with ATK buffs and damage boosting effects.
  • BUG: The table containing this skill's data is misaligned, causing the effects to kick in 1 turn later than intended, meaning that the Samurai gets no benefits on the turn after casting this skill, and cuts off the effects of this skill 1 turn earlier. The actual effects of the skill are listed above.
Darksteel Breath
(黒鋼の吸気)
Places a buff on the Samurai that decreases the damage they take at the end of each turn for 10 turns. Murakumo HQ Lv. 1
Progression
  • Lv1: 1x/1x/0.95x/0.95x/0.94x/0.94x/0.92x/0.92x/0.9x/0.9x damage reduction. Costs 150 SP.
  • Lv2: 1x/1x/0.94x/0.94x/0.92x/0.92x/0.9x/0.9x/0.88x/0.88x damage reduction. Costs 400 SP.
  • Lv3: 1x/1x/0.93x/0.92x/0.91x/0.90x/0.89x/0.88x/0.87x/0.86x damage reduction. Costs 1000 SP.
  • Lv4: 1x/1x/0.9x/0.89x/0.88x/0.87x/0.86x/0.85x/0.84x/0.83x damage reduction. Costs 3500 SP.
  • Lv5: 1x/1x/0.9x/0.88x/0.87x/0.86x/0.85x/0.84x/0.83x/0.82x damage reduction. Costs 7500 SP.
Notes
  • Costs 2 Mana at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Stacks with DEF buffs and damage reduction effects.
  • BUG: The table containing this skill's data is misaligned, causing the effects to kick in 1 turn later than intended, meaning that the Samurai gets no benefits on the turn after casting this skill, and cuts off the effects of this skill 1 turn earlier. The actual effects of the skill are listed above.
Regulated Breath
(丹田法の訓)
Places a buff on the party that increases their maximum Life for a certain number of turns. Murakumo HQ Lv. 3 (2020)
Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv1: 1.1x Life multiplier. Lasts for 6 turns. Costs 2000 SP.
  • Lv2: 1.15x Life multiplier. Lasts for 6 turns. Costs 3500 SP.
  • Lv3: 1.2x Life multiplier. Lasts for 7 turns. Costs 6000 SP.
  • Lv4: 1.25x Life multiplier. Lasts for 7 turns. Costs 6500 SP.
  • Lv5: 1.3x Life multiplier. Lasts for 7 turns. Costs 7500 SP.
Notes
  • Costs 5 Mana at all levels.
  • Has a speed multiplier of 1 at all levels.
  • If any affected party members were at full Life when this buff comes into effect, their current Life will be raised to match the new maximum. Otherwise, their current Life remains where it was.
  • Once the effect wears off, if the remaining LIFE is higher than the original max LIFE, LIFE will return full.
Blade of Rage
(憤怒の刃)
If an ally is killed, the killer has a 12% chance to be struck with melee ATK-based non-elemental damage at the end of the turn. Murakumo HQ Lv. 1 (2020-II)
Progression
  • Lv1: 2x damage multiplier. Costs 150 SP.
  • Lv2: 2.2x damage multiplier. Costs 350 SP.
  • Lv3: 2.4x damage multiplier. Costs 800 SP.
  • Lv4: 2.6x damage multiplier. Costs 2000 SP.

Lv5: 3x damage multiplier. Costs 3500 SP.

Notes
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
  • If the killer is an invalid target for whatever reason, then this skill will never activate. If there are multiple killers, then a random killer is chosen to be attacked. The ally in question must be killed by an enemy. Dying through other means, such as damage from an ailment, will never trigger this skill.
Sakura Cyclone
(乱れ散々桜)
(EX) Hits one enemy with melee ATK-based non-elemental damage. Murakumo HQ Lv. 2 (Masaki event) (2020)
Murakumo HQ Lv. 3 (2020-II)
Notes
  • Costs 9500 SP (2020-II: Costs 9000 SP).
  • Has a damage multiplier of 8.5x (Actually 12.75x due to the boost from EX.) (2020-II: Damage multiplier 8x (12x with EX.)).
  • Costs 15 Mana (2020-II: Mana cost increased from 15 to 25).
  • Has a speed multiplier of 1.
  • Cannot miss.
Earth Splitter
(天地断ち)
(EX) Hits all enemies with ATK-based non-elemental damage and has a 60% (Actually 120% due to the boost from EX) chance to inflict Bleed for 3 turns. Mystery Event (2020-II)
Notes
  • Costs 9900 SP.
  • Has a damage multiplier of 9x (Actually 13.5x due to the boost from EX.)
  • Costs 30 Mana.
  • The Bleed hits for 63/75/77 damage.
  • Has a speed multiplier of 1.
  • Has an accuracy multiplier of 2.
Tips
  • Due to its higher damage output and chance to bleed—as well as hitting multiple targets—it is superior to Severe Cherry Blossom Turbulence (乱れ散々桜) at the cost of 5 more MN.
Orochi Thrust Damage to one enemy. None (2020-II)
Notes
  • Activated when an Idol cast Tokyo Arena Climax (TOKYOアリーナ極).

Gallery[]

Videos[]

Etymology[]

Samurai (侍) were the military nobility and officer caste of medieval and early-modern Japan.

Notes & Trivia[]

  • The appearance commonly attached to the Samurai class is referred to as the "Student Style".
  • In promotional items and goods, the male student is named Kirimaru, while the female is Touko.

References[]

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher
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