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Idol
S-Rank charisma, exceptional voice and popularity, and able to spur comrades on.
— Game description.

Idol (アイドル) is an exclusive class to 7th Dragon 2020-II.

Overview[]

The Idol class are primarily buffers with support skills, self-buffs, one turn stat increasing skills and order skills that order each party member to attack even after party members have performed an action that turn. In terms of stats, their HP and MDF is equivalent to Samurai, their MP and DEF equivalent to Psychic, ATK and MTK equivalent to Trickster, and SPD equivalent to Hacker. Idols also puts an emphasis on evasion; being able to gain another turn with react and stack their unique ability called "Fever".

Fever allows the Idol to use higher-tiered skills. Fever can either be gauged by chance using Fever-inducing skills or by evading an enemy's attack. When they reach Fever 4, they receive the Superstar status, which increases all stats for a few turns. Fever is retained even at death and only resets after Superstar has been achieved and ended.

Skills[]

Universal[]

Name MN Cost Description Max Level Prerequisite
LIFEボーナス
LIFE Bonus
- Gain a bonus to max LIFE. 5 None
Progression
  • Lv. 1: Learn skill. Cost 150 SP.
  • Lv. 2: Max LIFE up. Cost 550 SP.
  • Lv. 3: Max LIFE up. Cost 1500 SP.
  • Lv. 4: Max LIFE up. Cost 3000 SP.
  • Lv. 5: Max LIFE up. Cost 5500 SP.
Notes
  • At Lv. 1, the formula is the following: LIFE * 1.10; at Lv. 5, the formula is the following: LIFE * 1.30. Each level increases the multiplier by 0.05.
MANAボーナス
MANA Bonus
- Gain a bonus to max MANA. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Max MANA up. Cost 750 SP.
  • Lv. 3: Max MANA up. Cost 2000 SP.
  • Lv. 4: Max MANA up. Cost 4000 SP.
  • Lv. 5: Max MANA up. Cost 6000 SP.
Notes
  • At Lv. 1, the formula is the following: MANA * 1.10; at Lv. 5, the formula is the following: MANA * 1.30. Each level increases the multiplier by 0.05.

Microphone[]

Name MN Cost Description Max Level Prerequisite
モスキートV
Mosquito V
4 Deals damage on an enemy + effective to flyers. 5 None
Progression
  • Lv. 1: Learn skill. Cost 150 SP.
  • Lv. 2: Attack up, causes Downer. Cost 300 SP.
  • Lv. 3: Attack/Downer up. Cost 1000 SP.
  • Lv. 4: Attack/Downer up. Cost 2000 SP.
  • Lv. 5: Attack/Downer up. Cost 4000 SP.
Notes
  • Formula:
    • Lv. 1: 1.5x damage multiplier. 2% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.6x damage multiplier. Lowers evasion by -20%. 4% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.7x damage multiplier. Lowers evasion by -30%. 6% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 1.8x damage multiplier. Lowers evasion by -40%. 8% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 2x damage multiplier. Lowers evasion by -50%. 10% chance to go from Fever 3 to Fever 4.
  • Fills up 1% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
絶叫金切りV
Piercing Scream V
6 Deals major damage on an enemy + effective to flyers(♪) → Fever 1. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2000 SP.
  • Lv. 2: Attack/Curse/Fever up. Cost 3500 SP.
  • Lv. 3: Attack/Curse/Fever up. Cost 5000 SP.
  • Lv. 4: Attack/Curse/Fever up. Cost 7000 SP.
  • Lv. 5: Attack/Curse/Fever up. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 3x damage multiplier. 10% infliction rate. 20% chance to activate Fever 1. 16% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 3.5x damage multiplier. 15% infliction rate. 30% chance to activate Fever 1. 17% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 4x damage multiplier. 20% infliction rate. 40% chance to activate Fever 1. 18% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 4.5x damage multiplier. 25% infliction rate. 50% chance to activate Fever 1. 19% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 5x damage multiplier. 30% infliction rate. 60% chance to activate Fever 1. 20% chance to go from Fever 3 to Fever 4.
  • Curse causes 100% damage reflect to the enemy and lasts for 5 turns.
  • The skill is ATK-based.
  • Fills up 1% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
ベルセルクV
Berserk V
6 Deals damage on an enemy + Blindness(♪) → Fever 1. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Attack/aggro/Fever up. Cost 1000 SP.
  • Lv. 3: Attack/aggro/Fever up. Cost 2000 SP.
  • Lv. 4: Attack/aggro/Fever up. Cost 4000 SP.
  • Lv. 5: Attack/aggro/Fever up. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 2.1x damage multiplier. 50% target rate. 10% chance to activate Fever 1. 12% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 2.3x damage multiplier. 55% target rate. 20% chance to activate Fever 1. 13% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 2.5x damage multiplier. 60% target rate. 30% chance to activate Fever 1. 14% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 2.7x damage multiplier. 65% target rate. 40% chance to activate Fever 1. 15% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 3x damage multiplier. 70% target rate. 50% chance to activate Fever 1. 16% chance to go from Fever 3 to Fever 4.
  • Blind effect last for about 3 turns, has a 0.85x accuracy multiplier and has a success rate of 60%. The success rate of inflicting the status ailment does not increase by level.
  • The skill is MAT-based.
  • Fills up 1% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.3 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
シャッフルV
Shuffle V
4 Deals many damages to an enemy(♪) + effective to flyers. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 400 SP.
  • Lv. 2: Attack up, 1-4 hits. Cost 1400 SP.
  • Lv. 3: Attack up, 2-4 hits. Cost 2500 SP.
  • Lv. 4: Attack up, 2-5 hits. Cost 4000 SP.
  • Lv. 5: Attack up, 3-6 hits. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 1.1x damage multiplier. 16% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.2x damage multiplier. 17% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.3x damage multiplier. 18% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 1.4x damage multiplier. 19% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 1.5x damage multiplier. 20% chance to go from Fever 3 to Fever 4.
  • If the Idol is in Superstar Status, then this skill will always deal the maximum number of hits.
  • The skill is MAT-based.
  • Fills up 1% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.3 at all levels.
アンゼリカV
Angelica V
8 Deals major damage to all enemies + effective to flyers. 5 Murakumo HQ Lv. 4
Progression
  • Lv. 1: Learn skill. Cost 3000 SP.
  • Lv. 2: Attack power up. Cost 4000 SP.
  • Lv. 3: Attack power up. Cost 5000 SP.
  • Lv. 4: Attack power up. Cost 6500 SP.
  • Lv. 5: Attack power up. Cost 8000 SP.
Notes
  • At Lv. 1, the formula is the following: ATK * 4.0; at Lv. 5, the formula is the following: ATK * 6.0. Each level increases the multiplier by 0.5.
ギフト・フォー・ユー
Gift for You
0 Status recovery and transfer them to an enemy. 1 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 1500 SP.
Notes
  • The Idol is always cured of ailments, however inflicting the enemy is not guaranteed.
  • Has a speed multiplier of 1.

Support[]

Name MN Cost Description Max Level Prerequisite
フォロー・ミー
Follow Me
8 Quickly make an ally act the fastest → Fever 1. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 700 SP.
Notes
  • Has a 16% chance to go from Fever 3 to Fever 4.
  • Has a speed multiplier of 1.
  • Has a priority level of 1.
ドライアイス
Dry Ice
4 For 5 turns, increases dodge rate. 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Evasion up. Cost 250 SP.
  • Lv. 3: Evade up, Fever possible. Cost 800 SP.
  • Lv. 4: Evade/Fever up. Cost 2500 SP.
  • Lv. 5: Evade/Fever up. Cost 7000 SP.
Notes
  • Formula:
    • Lv. 1: +25% evasion. 2% chance to go from Fever 3 to Fever 4.
    • Lv. 2: +26% evasion. 4% chance to go from Fever 3 to Fever 4.
    • Lv. 3: +29% evasion. 50% chance to activate Fever 1. 6% chance to go from Fever 3 to Fever 4.
    • Lv. 4: +31% evasion. 70% chance to activate Fever 1. 8% chance to go from Fever 3 to Fever 4.
    • Lv. 5: +33% evasion. 100% chance to activate Fever 1. 10% chance to go from Fever 3 to Fever 4.
  • Only applies to self and does not stack with Hacker's Lucky Gain.
  • Has a speed multiplier of 1 at all levels.
ATK☆フォーム
ATK Form
6 This turn, quickly increases allies' attacks and decreasing defenses → Fever 1. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 100 SP.
  • Lv. 2: Stronger effects, MANA 6+2. Cost 500 SP.
  • Lv. 3: Stronger effects, MANA 8+2. Cost 1000 SP.
  • Lv. 4: Stronger effects, MANA 10+2. Cost 2500 SP.
  • Lv. 5: Stronger effects, MANA 12+2. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: Damage dealt multiplied by 1.3x. Damage taken multiplied by 1.1x.
    • Lv. 2: Damage dealt multiplied by 1.35x. Damage taken multiplied by 1.15x.
    • Lv. 3: Damage dealt multiplied by 1.4x. Damage taken multiplied by 1.2x.
    • Lv. 4: Damage dealt multiplied by 1.45x. Damage taken multiplied by 1.25x.
    • Lv. 5: Damage dealt multiplied by 1.5x. Damage taken multiplied by 1.3x.
  • Influences ATK as well as MAT.
  • Has a speed multiplier of 1 at all levels.
  • Has a priority level of 1 at all levels.
DEF☆フォーム
DEF Form
4 This turn, quickly increases allies' defences and decreasing attacks → Fever 1. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 100 SP.
  • Lv. 2: Stronger effects, MANA 4+1. Cost 500 SP.
  • Lv. 3: Stronger effects, MANA 5+1. Cost 1000 SP.
  • Lv. 4: Stronger effects, MANA 6+2. Cost 2500 SP.
  • Lv. 5: Stronger effects, MANA 8+2. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: Multiplies enemy ATK and MAT by 0.75x. Multiplies damage dealt by 0.9x.
    • Lv. 2: Multiplies enemy ATK and MAT by 0.73x. Multiplies damage dealt by 0.85x.
    • Lv. 3: Multiplies enemy ATK and MAT by 0.71x. Multiplies damage dealt by 0.8x.
    • Lv. 4: Multiplies enemy ATK and MAT by 0.7x. Multiplies damage dealt by 0.75x.
    • Lv. 5: Multiplies enemy ATK and MAT by 0.69x. Multiplies damage dealt by 0.7x.
  • Has a speed multiplier of 1 at all levels.
  • Has a priority level of 1 at all levels.
SPD☆フォーム
SPD Form
6 (Fever 1) This turn, quickly makes allies act the fastest → Fever 2. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 800 SP.
Notes
  • Has a 16% chance to go from Fever 3 to Fever 4.
  • Has a speed multiplier of 1.
  • Has a priority level of 1.
CURE☆フォーム
CURE Form
8 (Fever 2) This turn, quickly increases recovery amount of heals → Fever 3. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
  • Lv. 2: Recovery up. Cost 2000 SP.
  • Lv. 3: Recovery up. Cost 3500 SP.
  • Lv. 4: Recovery up. Cost 5000 SP.
  • Lv. 5: Recovery up. Cost 7000 SP.
Notes
  • Formula:
    • Lv. 1: 1.5x recovery multiplier. 16% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.7x recovery multiplier. 17% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.9x recovery multiplier. 18% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 2.1x recovery multiplier. 19% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 2.5x recovery multiplier. 20% chance to go from Fever 3 to Fever 4.
  • Has a speed multiplier of 1 at all levels.
  • Has a priority level of 1 at all levels.
TOKYOアリーナ
Tokyo Arena
35 (EX) For 4 turns, activates SS status + increase ♪ skill effect. 1 Murakumo HQ Lv. 3
Progression
  • Lv. 1: Learn skill. Cost 9000 SP.
Notes
  • At Lv. 5, healing is increased by * 2.5.
  • Has instant activation.

Command[]

Name MN Cost Description Max Level Prerequisite
突撃グルーヴ
Assault Groove
2 Instruct allies to attack. 5 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Attacker attack up. Cost 150 SP.
  • Lv. 3: Attacker attack up. Cost 500 SP.
  • Lv. 4: Attacker attack up. Cost 1000 SP.
  • Lv. 5: Attacker attack up. Cost 3000 SP.
Notes
  • Formula:
    • Lv. 1: 1x damage multiplier. 2% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.1x damage multiplier. 4% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.2x damage multiplier. 6% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 1.3x damage multiplier. 8% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 1.5x damage multiplier. 10% chance to go from Fever 3 to Fever 4.
  • Does not use up other allies' turns.
  • Includes the Idol themselves.
  • Has a chance to inflict D-Depth from Destroyers and critical hits, one notably with Trickster's Assassin Eyes.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
もっと突撃グルーヴ
Even More Assault Groove
5 Instruct allies to attack + crit chance → Fever 1. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
  • Lv. 2: Attack/crit up. Cost 2000 SP.
  • Lv. 3: Attack/crit up. Cost 3000 SP.
  • Lv. 4: Attack/crit up. Cost 4000 SP.
  • Lv. 5: Attack/crit up. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 1.2x damage multiplier. 10% crit chance. 1.3x crit damage multiplier. 16% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.25x damage multiplier. 15% crit chance. 1.5x crit damage multiplier. 17% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.3x damage multiplier. 20% crit chance. 1.7x crit damage multiplier. 18% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 1.35x damage multiplier. 25% crit chance. 1.9x crit damage multiplier. 19% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 1.4x damage multiplier. 30% crit chance. 2.5x crit damage multiplier. 20% chance to go from Fever 3 to Fever 4.
  • Does not use up other allies' turns.
  • Includes the Idol themselves.
  • Ailments on weapons can still proc.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
  • Convenient to activate Trickster's Assassin React.
進めロックンロール
Advanced Rock 'n' Roll
8 (Fever 1) Instruct allies to use level 1 skills → Fever 2. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Activation up, Fever up. Cost 750 SP.
  • Lv. 3: Activation up, Fever up. Cost 1500 SP.
  • Lv. 4: Activation up, Fever up. Cost 3000 SP.
  • Lv. 5: Activation up, Fever up. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 1.03x times likely for a skill to be chosen. 20% chance to go from Fever 1 to Fever 2. 12% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.06x times likely for a skill to be chosen. 1 extra reroll. 30% chance to go from Fever 1 to Fever 2. 13% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.09x times likely for a skill to be chosen. 2 extra rerolls. 40% chance to go from Fever 1 to Fever 2. 14% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 1.12x times likely for a skill to be chosen. 3 extra rerolls. 50% chance to go from Fever 1 to Fever 2. 15% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 1.15x times likely for a skill to be chosen. 4 extra rerolls. 60% chance to go from Fever 1 to Fever 2. 16% chance to go from Fever 3 to Fever 4.
  • Does not use up other allies' turns.
  • Activation will not include the caster (Idol) themselves.
  • Skill activation is random, though skills appropriate for the situation get weighted twice. (Square the listed value.) If all number of rerolls fail to produce a skill, normal attacks will be used instead.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
進め!ロックンロール
Forward! Rock 'n' Roll
10 (Fever 2) Instruct allies to use level 2 skills → Fever 3. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
  • Lv. 2: Activation up, Fever up. Cost 2000 SP.
  • Lv. 3: Activation up, Fever up. Cost 3000 SP.
  • Lv. 4: Activation up, Fever up. Cost 4000 SP.
  • Lv. 5: Activation up, Fever up. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 1.03x times likely for a skill to be chosen. 10% chance to go from Fever 2 to Fever 3. 16% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 1.06x times likely for a skill to be chosen. 1 extra reroll. 20% chance to go from Fever 2 to Fever 3. 17% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 1.09x times likely for a skill to be chosen. 2 extra rerolls. 30% chance to go from Fever 2 to Fever 3. 18% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 1.12x times likely for a skill to be chosen. 3 extra rerolls. 40% chance to go from Fever 2 to Fever 3. 19% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 1.15x times likely for a skill to be chosen. 4 extra rerolls. 50% chance to go from Fever 2 to Fever 3. 20% chance to go from Fever 3 to Fever 4.
  • Does not use up other allies' turns.
  • Activation will not include the caster (Idol) themselves.
  • The random skill has to be learned and ranges from tier 1 to tier 3.
  • Skill activation is random, though skills appropriate for the situation get weighted twice. (Square the listed value.) If all number of rerolls fail to produce a skill, normal attacks will be used instead.
  • Skill activation is random, although there does seem to be a trend based on various circumstances. It also has a risk to not activate a skill at all and use normal attacks instead.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
伝説のロックンロール
Legendary Rock 'n' Roll
12 (Fever 3) Instruct allies to use level 3 skills → Fever SS. 5 Murakumo HQ Lv. 4
Progression
  • Lv. 1: Learn skill. Cost 4000 SP.
  • Lv. 2: Rate up, Superstar up. Cost 5000 SP.
  • Lv. 3: Rate up, Superstar up. Cost 6000 SP.
  • Lv. 4: Rate up, Superstar up. Cost 7000 SP.
  • Lv. 5: Rate up, Superstar up. Cost 8000 SP.
Notes
  • Does not use up other allies' turns.
  • Activation will not include the caster (Idol) themselves.
  • Compared to Forward! Rock 'n' Roll, this skill opens up skills learned from building Murakumo HQ Lv. 4.
  • Skill activation is random, although there does seem to be a trend based on various circumstances. It also has a risk to not activate a skill at all and use normal attacks instead.
気ままにオンロード
Carefree On Road
12 (Fever 3) Instruct allies to attack and may use skills → Fever SS. 5 Murakumo HQ Lv. 4
Progression
  • Lv. 1: Learn skill. Cost 5000 SP.
  • Lv. 2: Rate up, Superstar up. Cost 6000 SP.
  • Lv. 3: Rate up, Superstar up. Cost 7000 SP.
  • Lv. 4: Rate up, Superstar up. Cost 8000 SP.
  • Lv. 5: Rate up, Superstar up. Cost 9500 SP.
Notes
  • Does not use up other allies' turns.
  • Activation will not include the caster (Idol) themselves.
  • Compared to Forward! Rock 'n' Roll, this skill opens up all skills.
  • Skill activation is random, although there does seem to be a trend based on various circumstances. It also has a risk to not activate a skill at all and use normal attacks instead.
セイブ・ザ・ソウル
Save the Soul
10 (Fever 2) Order allies to stress revival skills. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1500 SP.
Notes
  • Does not use up other allies' turns.
  • Activation will not include the caster (Idol) themselves.
  • If a gun Trickster has already activated Trick Hand and Hiding, they will use normal attacks instead.
Sメロウタイム
Sweet Mellow Time
8 (Fever 3) Instructs allies to use reaction skills → Fever SS. 1 Murakumo HQ Lv. 4
Progression
  • Lv. 1: Learn skill. Cost 6000 SP.
Notes
  • Does not use up other allies' turns.
  • Activation will not include the caster (Idol) themselves.
  • If an ally already has a reaction status active, they will use normal attacks instead.
TOKYOアリーナ極
Tokyo Arena Climax
40 (Ex) Invokes dormant potential of allies for powerful skills. 1 Mystery Event
Progression
  • Lv. 1: Learn skill. Cost 9900 SP.

Other[]

Name MN Cost Description Max Level Prerequisite
癒しのバラード
Healing Ballad
3 Recovers LIFE and status recovery for all alies(♪) → Fever 1. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Heal/Status recovery up. Cost 550 SP.
  • Lv. 3: Heal/Status recovery up. Cost 1500 SP.
  • Lv. 4: Heal/Status recovery up. Cost 2000 SP.
  • Lv. 5: Heal/Status recovery up. Cost 3000 SP.
Notes
  • Formula:
    • Lv. 1: 12 base heal. 30% chance to dispel ailments. 12% chance to go from Fever 3 to Fever 4.
    • Lv. 2: 22 base heal. 40% chance to dispel ailments. 13% chance to go from Fever 3 to Fever 4.
    • Lv. 3: 31 base heal. 50% chance to dispel ailments. 14% chance to go from Fever 3 to Fever 4.
    • Lv. 4: 40 base heal. 60% chance to dispel ailments. 15% chance to go from Fever 3 to Fever 4.
    • Lv. 5: 50 base heal. 70% chance to dispel ailments. 16% chance to go from Fever 3 to Fever 4.
  • Healing is equal to Base Heal + MAT * 0.1.
  • Has a speed multiplier of 1.3 at all levels.
プロのド根性
Pro's Sheer Guts
- (Auto) Revive once when slain. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2000 SP.
  • Lv. 2: LIFE revival up. Cost 2500 SP.
  • Lv. 3: LIFE revival up. Cost 3000 SP.
  • Lv. 4: LIFE revival up. Cost 4000 SP.
  • Lv. 5: LIFE revival up. Cost 5500 SP.
スルーリアクト
Slew React
3 For 5 turns, act again when an attack is dodged. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2000 SP.
オーバー・ミニッツ
Over Minute
- (Auto) Extends reaction skills by one turn. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2500 SP.
ロケットスターター↑
Rocket Starter ↑
- (Auto) Rarely recovers LIFE at start of battle → Fever 1. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2000 SP.
  • Lv. 2: Activation rate up. Cost 2500 SP.
  • Lv. 3: Activation rate up. Cost 3000 SP.
  • Lv. 4: Activation rate up. Cost 3500 SP.
  • Lv. 5: Activation rate up. Cost 4000 SP.
XXXアクシデント
XXX Accident
1 Use a random support skill(♪). 1 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
Notes
  • Possible effects:
    • [Ailment] A random ailment has a 100% chance of being inflicted for 2 turns.
    • [Buff] ATK-based damage dealt is multiplied by 1.5x for 3 turns.
    • [Buff] MAT-based damage dealt is multiplied by 1.5x for 3 turns.
    • [Debuff] ATK-based damage dealt is multiplied by 0.5x for 3 turns.
    • [Debuff] MAT-based damage dealt is multiplied by 0.5x for 3 turns.
    • [Buff] ATK-based damage taken is multiplied by 0.5x for 3 turns.
    • [Buff] MAT-based damage taken is multiplied by 0.5x for 3 turns.
    • [Debuff] ATK-based damage taken is multiplied by 1.2x for 3 turns.
    • [Debuff] MAT-based damage taken is multiplied by 1.2x for 3 turns.
    • [Buff] Evasion is increased by 75% for 3 turns.
    • [Buff] A random damage multiplier has 0.5 subtracted from it for 5 turns.
    • [Debuff] A random damage multiplier has 0.5 added to it for 5 turns.
  • If the Idol is in Superstar Status, then this skill can only have beneficial effects.
  • Has a 12% chance to go from Fever 3 to Fever 4.
  • Fills up 2% of the EX Gauge.
  • Has a speed multiplier of 1.
ハイ・ギャランティ
High Guarantee
1 Increases Az accumulated(♪) (Stack unable). 3 None
Progression
  • Lv. 1: Learn skill. Cost 100 SP.
  • Lv. 2: Az up. Cost 500 SP.
  • Lv. 3: Az up. Cost 1000 SP.
Notes
  • Formula:
    • Lv. 1: Az is multiplied by 1.5x if the party can win within 3 turns after cast.
    • Lv. 2: Az is multiplied by 2x if the party can win within 5 turns after cast.
    • Lv. 3: Az is multiplied by 2.5x if the battle is won. No turn limit.
  • Multiple casts do not stack, though the time limit can be refreshed.
  • Has a speed multiplier of 1 at all levels.
カラフル・ステージ
Colorful Stage
- (Auto) May increase SP accumulated at the start of battle. 1 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 2000 SP.
Notes
  • Has a 25% chance to activate at the start of the battle. The SP gain is 1.5x.
  • Has a speed multiplier of 1.
スターの殿堂
Star's Hall of Fame
- (Hidden) For 4 turns, may activate SS status + ♪ skill effect 1 None
Notes
  • Activated when another Idol cast Tokyo Arena Climax.

Gallery[]

Etymology[]

Contextually, an idol is a celebrity is who has earned fame and public attention accorded by the mass media.

References[]

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher
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