7th Dragon Wiki
7th Dragon Wiki
Advertisement
Trickster 2020-II
S-Rank stealth and subterfuge, exceptional deadly dispatch, and superlative speed.
— Game description.

Trickster (トリックスター) is a class in 7th Dragon 2020 and 7th Dragon 2020-II. They are a combat-oriented support class reminiscent of traditional Rogue class.

Overview[]

Tricksters are good damage dealers and the fastest class in the 2020 series. They have the ability to equip two different weapons: daggers and guns. Daggers have skills that can inflict status ailments and the ability to both attack and recover HP at the same time. Guns have focus on air-attacks and multiple enemies. Their normal attacks deal two 0.5x damage hits instead of one 1x damage hit.

Skills[]

Names written in purple are exclusive to 2020 whereas names written in blue are exclusive to 2020-II.

Universal[]

Name MN Cost Description Max Level Prerequisite
LIFEボーナス
LIFE Bonus
- Gain a bonus to max LIFE. 5 None
Progression
  • Lv. 1: Learn skill. Cost 150 SP.
  • Lv. 2: Max LIFE up. Cost 550 SP.
  • Lv. 3: Max LIFE up. Cost 1500 SP.
  • Lv. 4: Max LIFE up. Cost 3000 SP.
  • Lv. 5: Max LIFE up. Cost 5500 SP.
Notes
  • At Lv. 1, the formula is the following: LIFE * 1.10; at Lv. 5, the formula is the following: LIFE * 1.30. Each level increases the multiplier by 0.05.
MANAボーナス
MANA Bonus
- Gain a bonus to max MANA. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Max MANA up. Cost 750 SP.
  • Lv. 3: Max MANA up. Cost 2000 SP.
  • Lv. 4: Max MANA up. Cost 4000 SP.
  • Lv. 5: Max MANA up. Cost 6000 SP.
Notes
  • At Lv. 1, the formula is the following: MANA * 1.10; at Lv. 5, the formula is the following: MANA * 1.30. Each level increases the multiplier by 0.05.

Dagger[]

Name MN Cost Description Max Level Prerequisite
タランテラ
Tarantula
2 Damage + Paralysis to one enemy. 10 None
Progression
  • Lv. 1: Learn skill. Cost 120 SP.
  • Lv. 2: Attack up, Paralyze up. Cost 350 SP.
  • Lv. 3: Attack up, Paralyze up. Cost 700 SP.
  • Lv. 4: Attack up, Paralyze up, MANA 2+1. Cost 1400 SP.
  • Lv. 5: Attack up, Paralyze up, crit up. Cost 2500 SP.
  • Lv. 6: Attack up, Paralyze up, MANA 3+1. Cost 3500 SP.
  • Lv. 7: Attack up, Paralyze up, crit up. Cost 4500 SP.
  • Lv. 8: Attack up, Paralyze up, MANA 4+1. Cost 6500 SP.
  • Lv. 9: Attack up, Paralyze up, crit up. Cost 8000 SP.
  • Lv. 10: Attack up, Paralyze up, crit up. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 2x damage multiplier. 75% infliction rate. 10% chance to not act.
    • Lv. 2: 2.2x damage multiplier. 75% infliction rate. 10% chance to not act.
    • Lv. 3: 2.4x damage multiplier. 78% infliction rate. 11% chance to not act.
    • Lv. 4: 2.6x damage multiplier. 81% infliction rate. 12% chance to not act.
    • Lv. 5: 2.8x damage multiplier. 84% infliction rate. 13% chance to not act. 55% crit rate.
    • Lv. 6: 3x damage multiplier. 87% infliction rate. 14% chance to not act. 55% crit rate.
    • Lv. 7: 3.25x damage multiplier. 90% infliction rate. 15% chance to not act. 65% crit rate.
    • Lv. 8: 3.5x damage multiplier. 93% infliction rate. 16% chance to not act. 65% crit rate.
    • Lv. 9: 3.75x damage multiplier. 96% infliction rate. 17% chance to not act. 70% crit rate.
    • Lv. 10: 4x damage multiplier. 99% infliction rate. 18% chance to not act. 75% crit rate.
  • If inflicted, Paralysis lasts for 4 turns.
  • At levels 5 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  • Fills up 3.5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
スコルピオ
Scorpio
2 Damage + Poison to one enemy. 10 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Attack/Poison up. Cost 100 SP.
  • Lv. 3: Attack/Poison up. Cost 350 SP.
  • Lv. 4: Attack/Poison up, MANA 2+1. Cost 700 SP.
  • Lv. 5: Attack/Poison/crit up. Cost 1500 SP.
  • Lv. 6: Attack/Poison up, MANA 3+1. Cost 3000 SP.
  • Lv. 7: Attack/Poison/crit up. Cost 4000 SP.
  • Lv. 8: Attack/Poison up, MANA 4+1. Cost 6500 SP.
  • Lv. 9: Attack/Poison/crit up. Cost 8000 SP.
  • Lv. 10: Attack/Poison/crit up. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 2x damage multiplier. 78% infliction rate. 0.6x Poison power.
    • Lv. 2: 2.2x damage multiplier. 78% infliction rate. 1.1x Poison power.
    • Lv. 3: 2.4x damage multiplier. 81% infliction rate. 1.7x Poison power.
    • Lv. 4: 2.6x damage multiplier. 84% infliction rate. 2.5x Poison power.
    • Lv. 5: 2.8x damage multiplier. 87% infliction rate. 3.25x Poison power. 55% crit rate.
    • Lv. 6: 3x damage multiplier. 90% infliction rate. 4x Poison power. 55% crit rate.
    • Lv. 7: 3.25x damage multiplier. 93% infliction rate. 5x Poison power. 65% crit rate.
    • Lv. 8: 3.5x damage multiplier. 96% infliction rate. 6.5x Poison power. 65% crit rate.
    • Lv. 9: 3.75x damage multiplier. 99% infliction rate. 8x Poison power. 70% crit rate.
    • Lv. 10: 4x damage multiplier. 100% infliction rate. 10x Poison power. 75% crit rate.
  • If inflicted, Poison lasts for 4 turns. Poison damage is equal to [20 * Poison power + 3].
  • At levels 5 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  • Fills up 3.5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
クラーケン
Kraken
2 Damage + Blind to one enemy. 5 Murakumo HQ Lv. 1 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 200 SP.
  • Lv. 2: Attack/Blind up. Cost 500 SP.
  • Lv. 3: Attack/Blind up. Cost 1500 SP.
  • Lv. 4: Attack/Blind way up. Cost 2500 SP.
  • Lv. 5: Attack/Blind way up. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 2x damage multiplier.
    • Lv. 2: 2.25x damage multiplier.
    • Lv. 3: 2.5x damage multiplier.
    • Lv. 4: 3x damage multiplier.
    • Lv. 5: 3.5x damage multiplier.
ヴァンパイア
Vampire
5 Drain enemy's LIFE, more if they're bleeding. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Attack and drain up. Cost 650 SP.
  • Lv. 3: Attack/drain/crit up. Cost 1500 SP.
  • Lv. 4: Attack/drain up, MANA 5+1. Cost 3000 SP.
  • Lv. 5: Attack/drain/crit up. Cost 4500 SP.
Notes
  • Formula:
    • Lv. 1: 2.5x damage multiplier. 20% of damage dealt as healing. 30% if Bleeding.
    • Lv. 2: 2.75x damage multiplier. 22% of damage dealt as healing. 32% if Bleeding.
    • Lv. 3: 3.0x damage multiplier. 25% of damage dealt as healing. 35% if Bleeding. 55% crit rate.
    • Lv. 4: 3.25x damage multiplier. 27% of damage dealt as healing. 37% if Bleeding. 55% crit rate.
    • Lv. 5: 3.5x damage multiplier. 30% of damage dealt as healing. 40% if Bleeding. 70% crit rate.
  • At levels 3 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  • Fills up 3.5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.5 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
フルムーンヴァンプ
Fullmoon Vamp
12 Drain LIFE for all, more if they're bleeding. 5 Murakumo HQ Lv. 3 (2020)
Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 5000 SP.
  • Lv. 2: Attack/drain/crit up. Cost 5500 SP.
  • Lv. 3: Attack/drain/crit up. Cost 6000 SP.
  • Lv. 4: Attack/drain/crit up. Cost 7500 SP.
  • Lv. 5: Attack/drain/crit up. Cost 9000 SP.
Notes
  • Formula:
    • Lv. 1: 3x damage multiplier. 35% crit rate.
    • Lv. 2: 3.25x damage multiplier. 40% crit rate.
    • Lv. 3: 3.5x damage multiplier. 45% crit rate.
    • Lv. 4: 4x damage multiplier. 50% crit rate.
    • Lv. 5: 4.5x damage multiplier. 55% crit rate.
  • Heals 5% of the damage dealt from each enemy. If the target is Bleeding, the heal is 8% of the damage dealt instead.
  • At all levels, this skill has a chance to deal critical hits that deal 1.2x more damage.
  • Fills up 3% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1.2 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
ベノムアンプリフ
Venom Boost
5 Minor damage and extended poison duration. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2500 SP.
  • Lv. 2: Attack power up. Cost 3000 SP.
  • Lv. 3: Attack up, critical up. Cost 5500 SP.
  • Lv. 4: Attack up, critical up. Cost 7000 SP.
  • Lv. 5: Attack up, critical up. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 1x damage multiplier.
    • Lv. 2: 1.15x damage multiplier.
    • Lv. 3: 1.3x damage multiplier. 55% crit rate.
    • Lv. 4: 1.4x damage multiplier. 60% crit rate.
    • Lv. 5: 1.5x damage multiplier. 70% crit rate.
  • Sets the duration of the Poison to 5 turns.
  • At levels 3 and above, the skill has a chance to deal critical hits that deal 1.2x more damage.
  • The Posion damage is multiplied by 1.25x if there is 1 Trickster in the party. If there are 2 Tricksters, the damage is multiplied by 1.14x. If there are 3, the damage is multiplied by 1.1x. It does not matter if the other Tricksters never cast Venom Boost or don't even know it, the damage reduction kicks in purely on how many Tricksters are in the party. The Poison damage caps after 15 casts on the target.
  • Fills up 2% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
ベノムフェティシュ
Stinger
- (Auto) At end of turn, damage/poison an enemy. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
  • Lv. 2: Attack/Poison up. Cost 1500 SP.
  • Lv. 3: Attack/Poison up. Cost 2000 SP.
  • Lv. 4: Attack/Poison up. Cost 2500 SP.
  • Lv. 5: Attack way up/Poison up. Cost 3000 SP.
Notes
  • Formula:
    • Lv. 1: 1.5x damage multiplier. 1x Poison power.
    • Lv. 2: 1.8x damage multiplier. 2.4x Poison power.
    • Lv. 3: 2.1x damage multiplier. 3.8x Poison power.
    • Lv. 4: 2.5x damage multiplier. 5.5x Poison power.
    • Lv. 5: 3x damage multiplier. 7.5x Poison power.
  • The activation chance is 12%.
  • The chance to cause Poison is 95% and lasts for 2 turns.
  • Cannot miss at all levels.
  • Fills up 2.5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
ペインイーター
Pain Eater
2 Wipes a foe's ailments, doing damage for each. 5 Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 5000 SP.
  • Lv. 2: Stronger conversion. Cost 6500 SP.
  • Lv. 3: Stronger conversion. Cost 7500 SP.
  • Lv. 4: Stronger conversion. Cost 8500 SP.
  • Lv. 5: Stronger conversion. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: ???
    • Lv. 2: ???
    • Lv. 3: ???
    • Lv. 4: ???
    • Lv. 5: 3.5x damage multiplier.
アサシンアイズ
Assassin Eyes
2 For 5 turns, increase attack and CRT by 50%. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 200 SP.
  • Lv. 2: Attack up, critical up. Cost 650 SP.
  • Lv. 3: Critical rate up, turns 5+1. Cost 1300 SP.
  • Lv. 4: Attack up, critical up. Cost 2800 SP.
  • Lv. 5: Critical rate up, turns 6+1. Cost 4500 SP.
Notes
  • Formula:
    • Lv. 1: 1.1x ATK multiplier. +50% crit rate.
    • Lv. 2: 1.15x ATK multiplier. +55% crit rate.
    • Lv. 3: 1.15x ATK multiplier. +60% crit rate.
    • Lv. 4: 1.2x ATK multiplier. +65% crit rate.
    • Lv. 5: 1.2x ATK multiplier. +70% crit rate.
  • The critical hit rate buff only works with regular attacks. This also does not stack with the Hacker's Attack Booster.
  • Fills up 2% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.

Gun[]

Name MN Cost Description Max Level Prerequisite
マインスロアー
Mine Toss
3 Explodes for moderate damage in three turns. 5 None (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Attack/explosion up. Cost 600 SP.
  • Lv. 3: Attack/explosion up. Cost 2500 SP.
  • Lv. 4: Attack/explosion up. Cost 4000 SP.
  • Lv. 5: Attack/explosion up. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 1.5x damage multiplier.
    • Lv. 2: 1.6x damage multiplier.
    • Lv. 3: 1.7x damage multiplier.
    • Lv. 4: 1.8x damage multiplier.
    • Lv. 5: 2x damage multiplier.
TNTスロアー
Dynamite Toss
6 Explodes for major damage in three turns. 5 Murakumo HQ Lv. 2 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
  • Lv. 2: Attack/explosion up. Cost 1500 SP.
  • Lv. 3: Attack/explosion up. Cost 3500 SP.
  • Lv. 4: Attack/explosion up. Cost 4500 SP.
  • Lv. 5: Attack/explosion up. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 2.5x damage multiplier.
    • Lv. 2: 2.6x damage multiplier.
    • Lv. 3: 2.7x damage multiplier.
    • Lv. 4: 2.8x damage multiplier.
    • Lv. 5: 2.9x damage multiplier.
  • The damage of the explosion is directly proportional to the amount of damage the target receives during the three turns the explosive is stuck to it.
ラッシュショット
Rush Shot
15 Quadruple shot. Strong against flyers. Crits. 5 Murakumo HQ Lv. 3 (2020)
Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 5000 SP.
  • Lv. 2: Attacks 4+1. Cost 6500 SP.
  • Lv. 3: Attacks 5+1. Cost 7500 SP.
  • Lv. 4: Attacks 6+1. Cost 8500 SP.
  • Lv. 5: Attacks 7+1. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 1.3x damage multiplier. Fills up 1.2% of the EX Gauge per hit. 15% crit rate.
    • Lv. 2: 1.15x damage multiplier. Fills up 1% of the EX Gauge per hit. 13% crit rate.
    • Lv. 3: 1x damage multiplier. Fills up 0.85% of the EX Gauge per hit. 12% crit rate.
    • Lv. 4: 0.9x damage multiplier. Fills up 0.75% of the EX Gauge per hit. 11% crit rate.
    • Lv. 5: 0.82x damage multiplier. Fills up 0.65% of the EX Gauge per hit. 10% crit rate.
  • At all levels, this skill has a chance to deal critical hits that deal 1.1x more damage.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
エイミングショット
Aimed Shot
6 Major damage to an enemy. Strong against flyers. 10 None
Progression
  • Lv. 1: Base skill.
  • Lv. 2: Attack power up. Cost 150 SP.
  • Lv. 3: Attack power up. Cost 400 SP.
  • Lv. 4: Attack power up. Cost 800 SP.
  • Lv. 5: Attack up, 100% hit. Cost 1500 SP.
  • Lv. 6: Attack power up, Blind. Cost 3000 SP.
  • Lv. 7: Stronger attack/Blind. Cost 3500 SP.
  • Lv. 8: Stronger attack/Blind. Cost 4000 SP.
  • Lv. 9: Stronger attack/Blind. Cost 5000 SP.
  • Lv. 10: Stronger attack/Blind. Cost 6500 SP.
Notes
  • Formula:
    • Lv. 1: 2.5x damage multiplier.
    • Lv. 2: 2.6x damage multiplier.
    • Lv. 3: 2.7x damage multiplier.
    • Lv. 4: 2.8x damage multiplier.
    • Lv. 5: 2.9x damage multiplier.
    • Lv. 6: 3x damage multiplier. 50% infliction rate. 0.95x accuracy multiplier.
    • Lv. 7: 3.25x damage multiplier. 55% infliction rate. 0.93x accuracy multiplier.
    • Lv. 8: 3.5x damage multiplier. 60% infliction rate. 0.91x accuracy multiplier.
    • Lv. 9: 3.75x damage multiplier. 65% infliction rate. 0.88x accuracy multiplier.
    • Lv. 10: 4x damage multiplier. 70% infliction rate. 0.85x accuracy multiplier.
  • If inflicted, Blind lasts for 3 turns.
  • Fills up 5% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
エア・アサルト
Air Assault
7 Attack all enemies. Strong against flyers. 5 None (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 200 SP.
  • Lv. 2: Attack power up. Cost 650 SP.
  • Lv. 3: Attack power up. Cost 1800 SP.
  • Lv. 4: Attack power up. Cost 3500 SP.
  • Lv. 5: Attack power up. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 1.5x damage multiplier.
    • Lv. 2: 1.65x damage multiplier.
    • Lv. 3: 1.8x damage multiplier.
    • Lv. 4: 1.95x damage multiplier.
    • Lv. 5: 2.1x damage multiplier.
ニーブレイク
Knee Break
7 Quick damage and Stun. Strong against flyers. 5 Murakumo HQ Lv. 1 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 200 SP.
  • Lv. 2: Attack up, stronger Stun. Cost 500 SP.
  • Lv. 3: Attack up, stronger Stun. Cost 1500 SP.
  • Lv. 4: Attack up, stronger Stun. Cost 2500 SP.
  • Lv. 5: Attack up, stronger Stun. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1: 2.5x damage multiplier.
    • Lv. 2: 2.6x damage multiplier.
    • Lv. 3: 2.7x damage multiplier.
    • Lv. 4: 2.8x damage multiplier.
    • Lv. 5: 2.9x damage multiplier.
ダンシングバレット
Dancing Bullets
7 Attack all enemies. Strong against flyers. 5 Murakumo HQ Lv. 2 (2020)
Progression
  • Lv. 1: Learn skill. Cost 200 SP.
  • Lv. 2: Attack power up. Cost 650 SP.
  • Lv. 3: Attack power up. Cost 1800 SP.
  • Lv. 4: Attack power up. Cost 3500 SP.
  • Lv. 5: Attack power up. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 1.5x damage multiplier. Fills up 1.5% of the EX Gauge per hit.
    • Lv. 2: 1.65x damage multiplier. Fills up 1.25% of the EX Gauge per hit.
    • Lv. 3: 1.8x damage multiplier. Fills up 1% of the EX Gauge per hit.
    • Lv. 4: 1.95x damage multiplier. Fills up 0.75% of the EX Gauge per hit.
    • Lv. 5: 2.1x damage multiplier. Fills up 0.5% of the EX Gauge per hit.
  • Has a speed multiplier of 1.2 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
ジャンプショット
Ricochet
8 Bullet ricochet for 2 turns, strong vs. flyers. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 2000 SP.
  • Lv. 2: Attacks 2+1. Cost 3500 SP.
  • Lv. 3: Attack power way up. Cost 5000 SP.
  • Lv. 4: Attacks 3+1. Cost 6500 SP.
  • Lv. 5: Attack power way up. Cost 8500 SP.
Notes
  • Formula:
    • Lv. 1: 3x | 2x damage multiplier.
    • Lv. 2: 3x | 2.25x | 1.5x damage multiplier.
    • Lv. 3: 3.5x | 2.65x | 1.75x damage multiplier.
    • Lv. 4: 3.5x | 2.8x | 2.1x | 1.4x damage multiplier.
    • Lv. 4: 4x | 3.2x | 2.4x | 1.6x damage multiplier.
  • This skill cannot be cast again until the attack is over.
  • The attacks do not fill up the EX Gauge.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1 at all levels.
  • The following attacks have a priority level of 6 at all levels.
ゼロレンジショット
Point Blank
6 A powerful strike available when Reacting. 5 Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 5000 SP.
  • Lv. 2: Attack power up. Cost 6500 SP.
  • Lv. 3: Attack power up. Cost 7500 SP.
  • Lv. 4: Attack power up. Cost 8500 SP.
  • Lv. 5: Attack power up. Cost 9500 SP.
Notes
  • Formula:
    • Lv. 1: 3x damage multiplier.
    • Lv. 2: 3.5x damage multiplier.
    • Lv. 3: 4x damage multiplier.
    • Lv. 4: 4.5x damage multiplier.
    • Lv. 5: 5x damage multiplier.

Other[]

Name MN Cost Description Max Level Prerequisite
ハイディング
Hiding
0 For 5 turns, low aggro, high evade, CRT+50%. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 150 SP.
  • Lv. 2: Low aggro, crit/evade up. Cost 500 SP.
  • Lv. 3: Low aggro, crit/evade up. Cost 1500 SP.
  • Lv. 4: Low aggro, crit/evade up. Cost 2500 SP.
  • Lv. 5: Low aggro, crit/evade up. Cost 3500 SP.
Notes
  • Formula:
    • Lv. 1: Decreases target chance by 50%. +50% crit rate.
    • Lv. 2: Decreases target chance by 55%. +60% crit rate.
    • Lv. 3: Decreases target chance by 60%. +75% crit rate.
    • Lv. 4: Decreases target chance by 65%. +90% crit rate.
    • Lv. 5: Decreases target chance by 70%. +100% crit rate.
  • The critical hit rate buff only works with regular attacks.
  • Has a speed multiplier of 1 at all levels.
  • Has a priority level of 2 at all levels.
  • Can only be used when equipped with Guns
ブッシュトラップ
Bush Trap
2 While Hiding, counter attacks on allies with Stop. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 300 SP.
  • Lv. 2: Attack/stop up. Cost 1000 SP.
  • Lv. 3: Attack/stop up. Cost 2500 SP.
  • Lv. 4: Attack way up/stop up. Cost 4000 SP.
  • Lv. 5: Attack way up/stop up. Cost 6000 SP.
Notes
  • Formula:
    • Lv. 1: 2x damage multiplier.
    • Lv. 2: 2.25x damage multiplier.
    • Lv. 3: 2.5x damage multiplier.
    • Lv. 4: 3x damage multiplier.
    • Lv. 5: 3.5x damage multiplier.
  • At all levels, this skill has a 100% chance to deal critical hits that deal 1.2x more damage.
  • Fills up 3% of the EX Gauge per hit at all levels.
  • Has a speed multiplier of 1 at all levels.
  • Has an accuracy multiplier of 1.5 at all levels.
  • Has a priority level of 2 at all levels.
  • Can only be used when equipped with Guns
チーターマン
Cheetah Burst
- (Auto) Next turn, your team gets the first move. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 3000 SP.
Notes
  • Has a 12% chance to activate.
  • Has a speed multiplier of 1.
アサシンズリアクト
Assassin's React
3 For 6 turns, act again after critically hitting. 1 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
Notes
  • All react skills can only activate up to 3 times at most in a given turn.
  • Has a speed multiplier of 1.
  • Has a priority level of 2.
エスケイプスタンス
Ready to Run
0 High chance to escape and quick action. 1 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 500 SP.
Notes
  • This skill is 5 times more likely to succeed than just using the Escape command. The boosted escape rate carries over to allies that also choose to escape if this skill fails.
  • Has a speed multiplier of 1. Has a priority level of 2.
サプライズハント
Surprise Hunt
- (Auto) Low chance for a preemptive attack. 5 Murakumo HQ Lv. 2
Progression
  • Lv. 1: Learn skill. Cost 1000 SP.
  • Lv. 2: Preemptive rate up. Cost 1500 SP.
  • Lv. 3: Preempt up, no ambush. Cost 3500 SP.
  • Lv. 4: Preemptive rate up. Cost 4500 SP.
  • Lv. 5: Preemptive rate up. Cost 5500 SP.
Notes
  • Formula:
    • Lv. 1: 20% chance of pre-emptive attack.
    • Lv. 2: 23% chance of pre-emptive attack.
    • Lv. 3: 27% chance of pre-emptive attack.
    • Lv. 4: 31% chance of pre-emptive attack.
    • Lv. 5: 35% chance of pre-emptive attack.
トリックハンド
Trick Hand
2 For 5 turns, allies can better use recovery items. 5 Murakumo HQ Lv. 1
Progression
  • Lv. 1: Learn skill. Cost 200 SP.
  • Lv. 2: Turns 5+1. Cost 500 SP.
  • Lv. 3: Effect up. Cost 1500 SP.
  • Lv. 4: Turns 6+1. Cost 2500 SP.
  • Lv. 5: Effect up. Cost 5000 SP.
Notes
  • Formula:
    • Lv. 1-2: 1.3x healing multiplier.
    • Lv. 3-4: 1.4x healing multiplier.
    • Lv. 5: 1.5x healing multiplier.
  • Has a speed multiplier of 1.2 at all levels.
サクリファイス
Sacrifice
50 Major damage to all foes, but user is permanently removed from the party. 1 Murakumo HQ Lv. 3 (2020)
Murakumo HQ Lv. 4 (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 9999 SP.
Notes
  • Will also fully restore the rest of the party's LIFE and MANA. Does not, however, clear debuffs or ailments and does not revive dead party members.
  • 40% of the enemy's maximum LIFE is dealt as damage.
  • Using this will be permanently delete your Trickster from your party and roster; they cannot be re-recruited. Any equipment they had on is also permanently deleted. If you cast this skill while the Trickster is the only living party member left, you will get an automatic game over, even if this skill were to kill all enemies.
  • Has a speed multiplier of 1.
  • Has an accuracy multiplier of 1 at all levels.
狂咲きバッドヘヴン
Rageweed Ammo
30 (EX) Major damage and status to an enemy. 1 Murakumo HQ Lv. 2 (Masaki event) (2020)
Murakumo HQ Lv. 3 (2020-II)
Progression
  • Lv. 1: Skill learned. Cost 9000 SP.
Notes
  • Has a damage multiplier of 7x. (Actually 10.5x due to the boost from EX.)
  • Has a 100% chance to inflict every single ailment for 1 turn.
  • Fills up 1% of the EX Gauge per hit.´
  • Has a speed multiplier of 1. Has an accuracy multiplier of 1.
磔刑ディアボリカ
Dread Crucifixion
35 (EX) Major damage and status to an enemy. 1 Mystery Event (2020-II)
Progression
  • Lv. 1: Learn skill. Cost 9900 SP.
Notes
  • Has a chance to inflict poison, curse, frostbite, bleeding and/or hacking weakness.

Gallery[]

Notes & Trivia[]

  • The appearance commonly attached to the Trickster class is referred to as the "Agent Style".
  • In promotional items and goods, the male agent is named Nikujaga, while the female is Momoko.
  • In 7th Dragon III Code: VFD, the Trickster class has been combined with Hacker class to create the Agent class, which uses guns as weapons in addition to having hacking abilities.

Etymology[]

In mythology and folklore, a trickster is a god, goddess, spirit, human hero or anthropomorphic animal who plays pranks or otherwise disobeys normal rules and conventional behaviour.

References[]

Classes
7th Dragon
Fighter》《Rogue》《Samurai》《Knight》《Mage》《Healer》《Princess
7th Dragon 2020 &
7th Dragon 2020-II
2020 &
2020-II
Samurai》《Destroyer》《Trickster》《Psychic》《Hacker
2020-II exclusive
Idol
7th Dragon III Code: VFD Present
Samurai》《God-Hand》《Agent》《Duelist
Past
Future
Mage》《Banisher
Advertisement